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Instructional Design with ADDIE method
Instructional Design with ADDIE method

Instructional Design with ADDIE method

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  • Pages: 3 (1526 words)
  • Published: January 12, 2018
  • Type: Case Study
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Simple step methodologies provide an organized design procedure for the use of instructional materials that can facilitate the creation and maintenance of classes and trainings. These methodologies are applicable to current courses, suggesting practices for redesign to infuse your delivery with a new effectiveness and vitality. They may be utilized for incorporating new technology into the creation and delivery of courses. They are also beneficial for the development of courses using alternative delivery methods.

First apply the EDDIE Instructional Design technique methodology: individual steps are to Assess and analyze needs, Design instruction and presentations, Develop materials, Implement activities and courses, and Evaluate participant progress and Instructional materials effectiveness. Next, review Gene's Nine Events of Instruction as a participant centric mechanism for progressing from lecture based to castles based constructivism Instruction, where learners "construct" their own knowledge based on their Interpretation of the subject matter.

The ARCS model highlights motivational factors. Instructional Design I am sure you, like me, are aware of Instructional design Models and Methodologies. (1 ) However, I find that, except at a subconscious level, I tend not to utilize these in my daily professional activities. I do spend time and thought each semester on my class syllabi and before each of my presentations on how I can make the course more "fun" and effective for participants. My first objective here is to provide you with a procedure simple enough to internalize and utilize without great conscience effort.

Because EDDIE was one of the first Design Models, there has been much discussion bout its effectiveness and

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appropriateness. I am introducing this methodology for its simplicity, ease of application, and cyclic nature. Analyze On my way to work I Analyze how my last class/presentation went and about what I can do to do to make It better. I examine the goals and objectives of the presentation and the nature of the participants to try to determine the appropriateness of the instructional design. How did the last session go? What stimulated the participants, when did their eyes start glaze over, the yawns start, and the heads nod?

Am I meeting their needs? Design Design is concerned with subject matter analysis, lesson planning, and media selection. A course of instruction may focus on skills from three different objective domains, Cognitive, Psychosomatic, and Affective. Bloom's taxonomy orders this Cognitive domain from the most simple, Knowledge, through Comprehension, Application, Analysis, Synthesis to the most complex. Evaluation. The Psychosomatic domain Is concerned with gross and fine-motor skills looking at behaviors that can be determined through task analysis.

The Affective domain deals with attitudinal behavior from simple awareness and acceptance to Initialization as attitudes become internalized. Progress can be mapped utilizing Coachwork et. Al. 's five levels requires that you determine your: Objectives defined in terms of specific measurable objectives or learning Skills, knowledge and attitudes to be developed. Outcomes. ; ; Resources and strategies to be utilized. Structuring, sequencing, presentation, and reinforcement of the content. ; Assessment methods matched to the learning objectives to ensure agreement between intended outcomes and assessment measurements.

Joyce and Flowers list even instructional functions I often use; you

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may find these useful in determining how best to incorporate available technology into your presentations. ; Informing the learner of the objectives, Presenting stimuli, Increasing learner attention, Helping the learner recall what they have previously learned, ; conditions that will provoke performance, Determining sequences of learning, ; Prompting and guiding the learning. Providing The choice of media is determined by contingencies of the participant's needs and available resources.

Development Development is a process of creation and testing of learning experiences and seeks o answer questions such as: ; Have the learning needs and characteristics of the participants been accurately analyzed? ; Were the problem statement, the instructional goals and the instructional objectives appropriate for the learning needs of the participants? ; To what extent are the teaching resources, instructional strategies and the participant learning experiences successful in effectively meeting the instructional goals and objectives of the target audience? Is it possible to accurately assess participant learning with the proposed course of instruction? Implement Negative responses indicate a need for revision. Implementation is the presentation of the learning experiences to the participants utilizing the appropriate media. Leaning, skills or understanding, are "demonstrated" to the participants, who practice initially in a "safe" setting and then in the targeted workspace. It may involve showing participants how to make the best use of interactive learning materials, presenting classroom instruction, or coordinating and managing a distance-learning program.

The progress of the learning frequently follows cyclic patterns based on motivation and intention. Curriculum should be organized in a spiral manner such that the participant continually builds upon what they have already learned. Evaluate Evaluation is of two levels. The most important is to gauge the success of the participant obtaining and retaining the demonstrated skills and understandings. The second is to determine how successful the instructional design package was in facilitating effective participant learning. The final question becomes, How can I modify the package to improve its next presentation?

Participant activation and motivation using Gene's Nine Events of Instruction 1 . Gain attention - Start by gaining your learners' attention using an analogy, anecdote, paradox, photograph, magazine article, demonstrations or any other media. Display an outline of your chart). This gives learners a framework into which they can organize subsequent content. 2. Inform learner of objectives - Describe what you plan to achieve, what learners will be doing and what they may be using. State, ;At the end of the lecture you will be able toe'. Create expectancy via your objectives and description of the structure of the lecture. . Stimulate recall of prior learning - Relate your new lesson o situations or knowledge that your learners are already familiar with, e. G. The previous lesson. 4. Present stimuli with distinctive features - Describe the key points in your lesson, emphasizing distinctive features, using a variety of techniques if possible. For example, use photos, drawings, the real thing etc. Vary the format in order to maintain attention and to increase comprehension. 5. Guide learning - Present your instruction in small steps (chucking) leading from simple to complex. 6.

Elicit performance - Involve learners in questioning, discussion

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