The Effects of Mind Puzzle Games in Non-Verbal

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The psychologists Sternberg and Davidson argued, as far back as 1982 (Psychology Today, Volume 16, pp. 7-44), that solving puzzles entails the ability to compare hidden information in a puzzle with information already in memory, and, more importantly, the ability to combine the information to form novel information and ideas. The thinking involved in solving puzzles can thus be characterized as a blend of imaginative association and memory. It is this blend that leads us to literally see the pattern or twist that a puzzle conceals. The Green and Gendelman experiments (2003) randomly assigned children to treatment and control conditions. Both experimental groups were presented with an introduction to the rules of various games.

Children in the treatment group were taught strategic principles useful to the solution of certain types of game-related puzzles, while children in the control group spent the equivalent time period practicing the games. Green and Gendelman find statistically significant increases in performance among those students assigned to receive instruction in strategic (Repeated Measures) pre-test was completed, they were exposed to treatment which is the mind puzzle ames. A post test was given after the treatment to determine if the treatment has an effect to nonverbal reasoning ability.

There are a total number of twenty (20) participants, both male and female, college students. They were randomly selected from different colleges of Lyceum of the Philippines University. The IPS Nonverrbal Reasoning test instrument that was used is composed of 35 items were equally split into halves for the pretest and post test with 17 items for each. The experimenters selected twenty (20) students randomly. They were given maximum of fifteen (15) minutes to finish the nonverbal reasoning ability pretest.

After the pretest, they were exposed to the mind puzzle game which is the brain twister. It is composed of four pieces of puzzle wherein they would have to solve three (3) figures out of the given five (5) fgures. There is no time limit required for such. After the participants have completed three (3) fgures, they were given the nonverbal reasoning ability posttest. After determining the scores for both tests, they were treated statistically using the t-test for correlated samples to determine if the ind puzzle games has an effect to the nonverbal reasoning ability.

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