Chapter 11 – Knowledge Management and Specialized Information Systems – Flashcards

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question
_____ is the awareness and understanding of a set of information and the ways that information can be made useful to support a specific task or reach a decision. a. Cognition b. Knowledge c. Intuition d. Intelligence quotient
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b. Knowledge
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_____ knowledge is hard to measure and document and typically is not objective or formalized. a. Tacit b. Shared c. Technical d. Explicit
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A. Tacit
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A _____ is a group of people with common interests who come together to create, store, and share knowledge of a specific topic. a. community of practice (COP) b. social network c. professional learning community (PLC) d. personal network
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A. Community of Practice (COP)
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_____ include the people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that can simulate human intelligence processes, including learning, reasoning, and self-correction. a. Assistive technology systems b. Intelligence agents c. Artificial intelligence systems d. Virtual reality systems
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c. Artificial Intelligence Systems
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_____ involves converting sound waves into words. a. Natural language processing b. Robotics c. Voice recognition d. Virtual reality
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c. Voice Recognition
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_____ can process many pieces of data at the same time and learn to recognize patterns. a. Voice recognition systems b. Natural language processing systems c. Learning systems d. Neural networks
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d. Neural Networks
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A _____ is a conditional statement that links conditions to actions or outcomes. a. simulation b. case c. rule d. genetic algorithm
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c. Rule
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The _____ stores all relevant information, data, rules, cases, and relationships that an expert system uses. a. inference engine b. knowledge base c. user interface d. data warehouse
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b. Knowledge Base
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The _____ allows an expert system user to understand how the system arrived at its results. a. inference engine b. knowledge base c. explanation facility d. knowledge acquisition facility
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c. Explanation Facility
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A(n) _____ is a person who has training or experience in the design, development, implementation, and maintenance of an expert system, including training or experience with expert system shells. a. domain expert b. knowledge user c. knowledge engineer d. intelligent agent
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c. Knowledge Engineer
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_____ do not need any previous training in computers or expert systems. a. Domain experts b. Knowledge users c. Knowledge engineers d. Intelligent agents
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b. Knowledge Users
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The haptic interface relays the sense of _____ in the virtual world. a. sight b. sound c. touch d. smell
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c. Touch
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_____ has the potential to superimpose digital data over real photos so that GPS maps can be combined with real pictures of stores and streets to help people locate their position. a. Immersive virtual reality b. Telepresence c. Augmented reality d. Location reality
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c. Augmented Reality
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_____ is a wide range of adaptive and rehabilitative devices to help people with disabilities perform tasks that they were formerly unable to accomplish or had great difficulty accomplishing. a. Assistive technology b. Virtual reality c. Forensics software d. Bioinformatics
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a. Assistive Technology
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_____ is a mathematical theory for developing strategies that maximize gains and minimize losses while adhering to a given set of rules and constraints. a. Parrondo's paradox b. Bioinformatics c. Game theory d. Chainstore paradox
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c. Game Theory
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_____ is the combination of information technology with traditional disciplines such as medicine or science while considering the impact on individuals, organizations, and society. a. Informatics b. Heuristics c. Assistive technology d. Informetrics
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a. Informatics
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