Video Game Essay Example
Video Game Essay Example

Video Game Essay Example

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  • Pages: 11 (2983 words)
  • Published: May 12, 2017
  • Type: Essay
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Chapter 1 (INTRODUCTION) Background of the Study Defense of the Ancients (commonly known as DotA) is a real-time online or LAN strategy computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus, strategy, quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand, it is played as much as the game Counter-strike.

It is also one of the most well-known computer games being played in Sweden and other Northern European countries. By these reasons, the popularity of this game has incr

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eased over time not only with these countries being mentioned but it has been getting more popular all over the world. As DotA arises, many issues also arise. It may be about on relationships, peers, foes, and most especially, education. Many critics worldwide are arguing about the real effects of playing DotA considering that many people especially teenagers are getting addicted on this computer game.

They said, this is a mind numbing entertainment for everyone and produces a socially isolated people and promotes violent behaviors. Some of these criticisms may or may not be true. Here in Philippines, DoTA is being played not only by our young adults but also by the kids that made this as a big concern for parents. At their young age they are more prone on getting addicted on playing this game and might get out o

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focus to their studies and would lost their interests in playing physical and traditional games like “tumbang preso”, “luksong baka”, “patintero”, “syatong”, and many more.

There are many students and even some young professionals that are addicted to DotA. Many students get addicted to this game and they even spend long hours inside the computer shop just to play the game. There are studies that getting addicted in playing computer games affects their studies and this is the cause why they are lying to   their parents that they need extra money for their school project but the truth is they are just using the money to rent a computer where they can play DotA with their classmates.

Sometimes, in order to make the game exciting, they have a deal to pay those who won the game, so it already becomes a form of gambling. There are lots of effects which DotA brings to our society, to be particular, the youth. With no doubt this game is one of the hottest games in the market. In every cyber cafe you can see gamers stick with their screen, mouse and keyboard, with their face full of concentration and excitements finding ways to defeat their opposing team or enemies.

These things about “DotA” made our research group choose it as our topic, thinking about the thoughts that disturb our minds and searching answers for the benefit of the students of our school DMMA College of Southern Philippines who are currently engage to this computer gaming. This research is trying to show how the on-line game, DOTA affects the studies of students of DMMA College of Southern Philippines. Statement of the

Problem The foregoing study is about the effects of playing DotA to the Students of DMMA College of Southern Philippines; specifically the researchers try to find out the answers to the following problems: 1.

What are the effects of playing DotA to the students of DMMA College of Southern Philippines? 2. What are the advantages and disadvantages of playing DotA to the students of DCSP? 3. What are the reasons why students of DCSP are keep on playing DotA? 4. How to avoid the addiction brought by playing DotA among the students of DCSP? 5. What are the roles of parents, instructors and the school to the students who are frequently playing DotA? Objectives of the Study This study aims to: 1. Create awareness to the students of DMMA College of Southern Philippines of the effects of playing DotA. 2. Recommend ideas to the tudents of DCSP on how to avoid the effects of playing DotA. 3. To enlighten and broaden the knowledge of the students regarding the effects of playing DotA. 4. To help the students of DCSP on how to get away their selves on the disadvantages brought by playing DotA. Hypothesis / Assumption of the study Theoritical and Conceptual Framework Theory base Conceptual Framework In the conceptual that made by the researcher, the effects of playing DotA has determined, and the action that can be made by the parents, instructors and especially the students themselves to avoid being addicted in playing DotA.

The researcher made a frame that easy to understand. Significance of the Study The findings of this study can significantly give useful data to the following: Students. They will be aware of

the possible things that might happen from frequent playing of computer games, specifically DotA. Likewise, this study would give additional information to those students who are interested to know the effects of playing DotA to their studies, social lives, characters and behaviors. Parents. This study would give them ideas on how to guide their children properly and bring them away from addiction of playing DotA.

Also, they will be informed on the consequences that their children might met from frequent playing of computer games and for them to create ways to stop, if not, to control their children from playing just to avoid the negative effects or the disadvantages brought by playing DotA. Instructors. This study would give them additional knowledge on the effects of playing DotA to their students because after all, their role is to teach their students effectively regarding this matter. DCSP Administration. Scope and Limitations of the Study

This study was conducted in DMMA College of Southern Philippines. Also, this study described and identified the effects of playing DotA to the students who are frequently playing this computer game. Definition of Terms DotA. It is a short term for a computer game Defense of the Ancients. Student. Refers to someone who is studying in school Chapter II Review of the Related Literature and Studies Related Literature According to Waldbridge, "Responsible gaming is an attitude we need if we are engage into Computer Game.

Developing this attitude is not a personal choice alone, it requires the participation of society (parents, school, game developer and government). " As a computer game user, player and fan, it has led me to study the effects of playing computer

games such as DOTA, KHAN, and other highly innovative and competitively graphical games. The purpose of the study was to establish an understanding of to what extent is the effect of playing online games, network games and other types to the studies of the students in the university where I graduated.

While it was difficult to set a parameter of classifying games according to types and quality since I and my friend believed that the characteristics of the games have something to do with the addiction brought by playing DotA to students, we thought that it would be safe to just assume games as if have the same characteristics even though these games are under of different types and of the different level of complex graphical presentation, level of real-time experiences, the plot of story it is trying to project and a lot more qualities.

Thus, if we quantify the effects then assumption holds that each game that we have studied has a relatively the same impact to students considering its character/quality. However, the extent of its impact is relatively different when we talk about the degree of variation to students experiences towards gaming. This shows therefore that in studying game addiction, it requires a rigid classification and parameter identification to clearly qualify and quantify the impact of this activity to the life of students and Human in general.

I encountered several unique experiences when we did the study, and it has given me knowledge on the magnitude of effects whether it is health, study, social, and family and even money issues. "One of result says that female players are exactly the same compared to male players when

it comes the time of engagement to games. This means that women have started playing games as early as 4 years old as the time of engagement of men revealed, and they women also spent closely 5 to 8 hrs on the average everyday just like men do. Perez says that, DotA effects have been continue for several years since the launch of the War of War Craft and the Frozen Throne. Almost every people especially the youth has played this game at the very beginning of the years. What is the content that DotA offers to the gamers? And how's the excitements that it brings towards the gamers? And you may ask a key question, how long will this DotA effects last? DotA basically is a game expanded from version of War of War Craft, which initially a strategic game similar to Red Alert series but eventually evolved into current state.

Gamers can play DotA on a wide range; from single player, local LAN, or LAN over internet connection with various country's gamers. There contain variety of Heroes to be chosen as your character, there are many type of gaming modes, and different type of map for the game modes. There's no need for me to explain how the game is conducted and the features of the game. Because there are lots of gamers who are more expert than me exist in the DotA community. For me, this DotA is not a difficult game for amateur, you can start play DotA anytime and familiar with this game easily over 2 or 3 days.

But one things to remind you is, DotA is not easy to master

and play like a Pro. You can take up to several years spent on this game but still behave like amateur. There are lots of effects which DotA brings to our society, to be particular, the youth. With no doubt this game is one of the hottest games in the market. In every cyber cafe you can see gamers stick with their screen and mouse and keyboard, with their face full of concentration and excitements finding ways to defeat their opposing team or enemies. Actually DotA serve as a platform for youth to communicate.

Teenagers who initially don't know each other can easily become friends through DotA game, because this game provides a common topics for every of the teenagers. They can discuss about the weapons, the heroes, and the tactics. ADVANTAGES Some of the advantages of the DOTA games are: 1. It is better for the students spend their time at computer games rather than in drugs; 2. It will give knowledge to all the students 3. Dota helps the youth who are playing this game to become mentally alert, cooperative, and strategic. 4.

It increases their knowledge in mathematics by computing the gold's, damages, magic and physical reduction present in the game. 5. Playing DOTA are for the youth to communicate teenagers who initially don’t know each other can easily be friends. DISADVANTAGES The following disadvantages of the DOTA games: 1. The students will learn cutting their classes 2. The grade will be failed 3. No time for the family 4. They should not eat their food properly. 5. It can lead to irresponsibility. 6. It triggers the player to lose his/her temper and values.

7. It can lead you to ADDICTION!

Related Studies: Lodaya conducted the study that the favorite pastime of 95% of DotA players is to make excuses when they get owned, in a pathetic attempt to shield themselves from the harsh reality that their own shortcomings have just been exposed for the world to see, and to try to maintain what little crumbs the other players probably never held in their minds that the dead player in question is in fact, a good player at all. Excuses are many, ranging from "lag", to "LAAAG" to "LOL I WASN'T WATCHING (therefore surely I would have owned you)", or another favorite one "Where was my team!

What you guys doin?!?! Yall jackin off over there or what?! " On top of this, dissatisfaction often manifests itself amongst some players regarding their inability to do jack shit but sit there and take a fat Blademaster cock up the ass when they get raped by ownage combos, usually in the form of post-death mockery such as "i can push one buttens and get kills WOOO". In this example, "WOOO" is the noise of a child uncontrollably shitting its pants and crying. In many cases especially in the Philippines, people who become "PROS" in this so-called "game" turn out to be n00bs in real life.

They play DotA as a lame excuse so that they can tell others that they play Warcraft. At least 100 years ago, Warcraft 3 is now called DotA. Ask a regular dota playing Filipino what Warcraft is and he will LOL WUT? Also, DotA is already an excuse to fail IRL. DotA just became a shitty medium to condescend

to their total lack of actual skill in real time strategy gaming. Such people are called DotArds. See retard, or Encyclopedia Dramaticunt. Many variations of the DotA map exist. Some maps cater to Narutards. Others, like Tides of Blood, cater to fuckwits with a scatological sense of humor.

A study conducted that one of the dreadful effects of watching or playing DotA is the reduction of a bit of your IQ. Another is a slow, horrible death due to internal hemorrhaging. It is also known that your head can will explode due to the sheer retardation level and shittiness of the game. Those whose minds are simple/retarded/stupid enough to somehow TAKE the overall shittiness will have their minds liquefied into a fine goo and transformed into an addict, which is why most DotArds play their shitty game 24/7.

As stated above DotA is not newfag friendly, this isn't because the game is near impossible to master properly (like Pacman) but rather it is completely and totally over complicated. In DotA, there are roughly eighty one hundred characters each with their own stats and unique abilities and almost as many items. To make matters worse in order to actually acquire good items you have to merge items together in what they call a "recipe" which causes the simple decision of choosing an item to increase your agility to take 60 seconds or longer which adds up because you have to keep buying items or you will get owned hardcore.

This complicated system results in literally over 9000 different combinations. One would expect that you could simply stick with a handful of characters you actually like but you'd be wrong,

the people who obsess over DotA get a great deal of pleasure reminding you of how their mastery is far superior by choosing the "all random" mode which means you could be playing as any of the eighty characters available and to make matters worse all the "hardened" DotArds expect that you have had extensive experience with all characters and memorized all item and ability related documentation.

In the event you are unable to live up to the standards of the benevolent veterans you can expect to be slandered and mocked at every turn. Eventually word will get around about how much you suck so you can expect to be instantly booted from any DotA games you try and join which will prevent you from gaining any useful experience leaving you no choice but to become an hero or go back to Halo, but who wants to live with that kind of shame. A student says, When I started out this game i was fully amazed with the numbers of heroes you are to choose from.

This has been very popular up to now. I do play this with my officemates and online also through the use of garena. I though first DOTA is actually the name of the game until I found out that its just a map based from warcraft 3 Frozen throne and you can also play different maps of Frozen throne like for example "fight of characters" try to play that, its also getting popular. When we talk about this game most of the questions are " who is your character? " I always just answer them "it depends" who is your the

character of my opponent.

Try to learn all heroes and learn to know how to "Counter them" sometimes you can beat Experienced Players using their counter heroes. You also have to consider mastering at least one just for you to make sure you can have a game win at all. You also need to know what the equipments they wear through combination of items are. A Strong Player knows the Equipment that suits the Hero. The game is all about pushing / destroying the tower up to the end with the help of the creeps, until you break their defenses and dominate in the game. Along with that is killing of enemy heroes who tries to defend their tower.

They always update their map time by time you have to be updated with the latest heroes and changes with their skills. you can check DotA for latest information of maps, updates and game faqs there. For now the latest version is 6. 73c in which you can download the updated map of the game at www. getdota. com you'll have the updated map. On a side note, Most of popular online games are in garena in which you just have to learn how to tweak some settings in the game to play on it online for free. It’s just a matter of connecting 2 computers via LAN connection. Chapter III METHODS Research Design

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