Electronic Gadgets Analysis Essay Example
Electronic Gadgets Analysis Essay Example

Electronic Gadgets Analysis Essay Example

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  • Pages: 2 (310 words)
  • Published: July 16, 2016
  • Type: Case Study
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The media is a communication tool that is used worldwide to keep individuals informed and entertained. It can be accessed through various channels including computers, television, newspapers, phones, and radios.

In education today, the widespread use of media and technology is evident as laptops are commonly utilized by students to enhance their academic studies. Media holds considerable sway over society, impacting various facets of people's lives.

The media's influence on children has grown considerably with the rise of more advanced and accessible forms of media. While there are positive aspects, such as aiding in early learning, enhancing education, promoting discussions about social issues, and offering diverse entertainment options like music and performances, there are also negative consequences. These include exposure to sensational or violent behavior, explicit or subtle sexual content, u

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nrealistic body ideals, promotion of unhealthy habits disguised as desirable ones, and targeted advertising aimed at children.

Media has both positive and negative impacts, acting as a double-edged sword. The advancement in communication speed since the 1980s is evident through mobile phones that now allow instant connection with relatives in Saudi Arabia. In the past, it took three months for messages to reach them.

The presence of electronic devices in schools has been shown to hinder students' concentration on their academic studies, as they frequently become absorbed in texting and playing games. Consequently, both personal introspection and communication are negatively affected.

There is a need for a study on this condition as the Annual National Test of the DepEd has provided evidence that students residing in urban areas, who possess more electronic gadgets, tend to perform poorly on

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these tests compared to their counterparts in rural areas with limited access to such gadgets.

There was a growing demand for various gadgets in the late 1990's, such as mobile phones, laptops, i-pods, mp3s, portable speakers, and gaming-specific PSPs.

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