Educational Psychology Chapter 9 and 10 – Flashcards

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Executive control processes
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processes such as selective attention, rehearsal, elaboration, and organization that influence encoding, storage and retrieval of information in memory
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Metacognition
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knowledge about our own thinking processes
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KWL
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a strategy to guide reading and inquiry: Before -What do I already know? What do I want to know? After - What have I learned
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Learning strategies
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a special kind of procedural knowledge - knowing how to approach learning tasks
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concept map
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a drawing that charts the relationships among ideas
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Cmaps
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tools for concept mapping developed by the Institute for Human and Machine Cognition that are connected to many knowledge maps and other resources on the Internet
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Production deficiency
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students learn problem-solving strategies, but they do not apply them when they could or should
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READS
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a five step reading strategy: Review: headings ; Examine: boldfaced words; Ask "what do I expect to learn"; Do it - Read; Summarize: in your own words
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CAPS
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a strategy that can be used in reading literature: Characters, Aim of story, Problem, Solution
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LINCS Vocabulary Strategy
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a strategy that uses stories and imagery to help students learn how to identify, organize, define, and remember words and their meanings
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Problem
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any situation in which you are trying to reach some goal and must find a means to do so
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Problem Solving
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Creating new solutions for problems
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Schema-driven problem solving
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recognizing a problem as a "disguised" version of an old problem for which one already had a solution
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Algorithm
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step by step procedure for solving a problem; prescription for solutions
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Heuristic
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general strategy used in attempting to solve problems
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Means-end analysis
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heuristic in which a goal is divided into subgoals
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Working-backward strategy
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heuristic in which one starts with the goal and moves backwards to solve the problem
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Analogical thinking
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heuristic in which one limits the search for solutions to situations that are similar to the one at hand
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Verbalization
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putting your problem-solving plan and its logic into words
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Response set
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Rigidity; the tendency to respond in the most familiar way
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Functional fixedness
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inability to use objects or tools in a new way
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Representativeness heuristic
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judging the likelihood of an event based on how well the events match your prototypes - what you think is representative of the category
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Availability heuristic
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judging the likelihood of an event based on what is available in your memory, assuming those easily remembered events are common
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Belief perseverance
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The tendency to hold on to beliefs, even in the face of contradictory evidence
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Confirmation bias
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seeking information that confirms our choices and beliefs, while disconfirming evidence
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Creativity
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imaginative, original thinking or problem solving
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Divergent thinking
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coming up with many possible solutions
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Convergent thinking
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narrowing possibilities to a single answer
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Restructuring
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conceiving of a problem in a new or different way
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Insight
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sudden realization of a solution
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Brainstorming
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generating ideas without stopping to evaluate them
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Critical thinking
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evaluating conclusions by logically and systematically examining the problem, the evidence and the solution
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Argumentation
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the process of debating a claim with someone else
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Transfer
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influence of previously learned material on new material; the productive (not reproductive) uses of cognitive tools and motivations
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Overlearning
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practicing a skill past the point of mastery
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Learning sciences
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an interdisciplinary science of learning, based on research in psychology, education, computer science, philosophy, sociology, anthropology, neuroscience and other fields that study learning
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Embodied cognition
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theory stating that cognitive processes develop from real-time, goal directed interactions between humans and their environment
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Constructivism
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view that emphasizes the active role of the learner in building understanding and making sense of information
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First wave constructivism
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a focus on the individual and psychological sources of knowing as in Piaget's theory
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radical constructivism
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knowledge is assumed to be the individual's construction; it cannot be judged right or wrong
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Appropriating
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being able to internalize or take for yourself knowledge and skills developed in interaction with others or with cultural tools
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Second wave constructivism
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a focus on the social and cultural sources of knowing, as in Vygotsky's theory
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Constructionism
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how public knowledge in disciplines such as science, math, economics or history is constructed.
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Community of practice
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social situation or context in which ideas are judged useful or true
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Situated learning
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the idea that skills and knowledge are tied to the situation in which they were learned and that they are difficult to apply in new settings
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Complex learning environments
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problems and learning situations that mimic the ill-structured nature of real life
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Social negotiation
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aspect of learning process that relies on collaboration with others and respect for different perspectives
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Intersubjective attitude
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a commitment to build shared meaning with others by finding common ground and exchanging interpretations
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Multiple representations of content
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considering problems using various analogies examples and metaphors.
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Spiral curriculum
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Bruner's design for teaching that introduces the fundamental structure of all subjects early in the school years then revisits the subjects in more and more complex forms over time
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Scaffolding
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teachers and students make meaningful connections between what the teacher knows and what the students know and need in order to help the students learn more
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Inquiry learning
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approach in which the teacher presents a puzzling situation and students solve the problem by gathering data and testing their conclusions
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Problem-based learning
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methods that provide students with realistic problems that don't necessarily have "right" answers
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Cognitive apprencticeship
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a relationship in which a less experienced learner acquires knowledge and skills under the guidance of an expert
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Reciprocal teaching
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designed to help students understand and think deeply about what they read
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Collaboration
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a philosophy about how to relate to others - how to learn and work
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Cooperation
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way or working with others to attain a shared goal
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Cooperative learning
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situations in which elaboration, interpretation, explanation, and argumentation are integral to the activity of the group and where learning is supported by other individuals
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Reciprocal questioning
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students work in pairs or triads to ask and answer question about lesson material
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Jigsaw Classroom
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a learning process in which each student is part of a group and each group member is given part of the material to be learned by the whole group. Students become "expert" on their piece and then teach it to the others in the group
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Structured controversy
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students work in pairs within their four person cooperative groups to research a particular controversy
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Service learning
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combines academic learning with personal and social development for secondary and college student
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Cloud computing
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allows computer users to access applications such as Google document or Microsoft Web Mail, as well as computing assets such as network-accessible data storage and processing to use online applications
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Virtual Learning Environments (VLE)
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a broad term that describes many ways of learning in virtual or online systems
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Learning Management System (LMS)
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systems that deliver e-learning, provide tools and learning materials, keep records, administer assessments and manage learning
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Personal Learning Environment (PLE)
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provides tools that support individualized learning in a variety of contexts and situations
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Personal Learning Network (PLN)
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framework in which knowledge is constructed through online peer interactions
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Immersive Virtual Learning Environment (IVLE)
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a simulation of real-world environment that immerses students in tasks like those required in a professional practicum
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Massive Multi-player online games (MMOG)
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interactive gaming environments constructed in virtual worlds where the learner assumes a character role of avatar
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