EC364: Game Theory in Economics, Business & Finance – Flashcards

Unlock all answers in this set

Unlock answers
question
solution concept for games in extensive forms and with finite time horizon that starts from the last decision node and works backwards to the first one.
answer
Backward induction
question
coordination game with at least two equilibria, none of them Pareto dominating due to the different preferences (meeting at the party or at the pub).
answer
Battle of sexes
question
Such a game involves a move of nature determining what type players are. A Bayes-Nash (or simply 'Bayesian') equilibrium is a strategy profile that prescribes optimal behaviour for each and every type of a player, given the other player's strategies and given beliefs about other player's types.
answer
Bayes-Nash equilibrium
question
principle for calculating conditional probabilities. It starts from the notion that the (unconditional) probability of a joint even XY is the conditional probability for X given that Y has actually occurred times the (unconditional) probability of Y.
answer
Bayes' rule
question
optimal move (in terms of individual preferences) in response to a possible move of opponent; most important aspect of Nash equilibrium.
answer
Best response
question
finitely repeated entry deterrence game. Using backward induction it follows that in every round, the weak monopolist has no incentive to fight, despite the number of repeats. If asymmetric information prevails, a weak monopolist should randomize between fighting and conceding while a strong monopolist should always fight.
answer
Chain-store paradox
question
coordination game with multiple Nash equilibria, but each player prefers a different equilibrium outcome. Players have options to surrender or challenge the other. Who stays longest - wins, 'chicken' - backs down.
answer
Chicken game
question
when a person can compare any two options (or outcomes) to say which one is preferred or whether they are equally liked.
answer
Complete preferences
question
sum of all payoffs is always constant, regardless of the combination of strategies. If the payoff sum is positive, all players can win, although the distribution will generally be unequal. A special case is a zero-sum game , where one player's gain is the loss of the others.
answer
Constant-sum game
question
players are able to make binding commitments (possibly via third parties). - non-cooperative: players cannot make binding commitments; hence they will act in their personal rather than collective interests (e.g. PD-games).
answer
(Non-)Cooperative game - cooperative
question
game with at least two equilibria. In a pure coordination game, there is no conflict of interest and players are indifferent between equilibria. In order to realize one of those equilibria, players have to coordinate their strategies.
answer
Coordination game
question
game in which the strategy set of at least one player is infinite (example: Cournot's duopoly model).
answer
Continuous strategies game
question
model where two firms compete in the same market, in which each firm selects the quantity that maximizes its profit in response to any (expected) output decision of the opponent. The so derived reaction function is a forerunner of the best response functions, which intersect at a fixed point forming a Nash equilibri-um.
answer
Cournot's duopoly model
question
when it is known that to stick to the commitment is a dominant strategy when it due; i.e. when it is in the own interest of the person who announces it to fulfil the commitment (problem of time inconsistency).
answer
Credible commitment
question
description of a game played against 'nature' (decision theory);payoff matrix - description of a game played against other actors (game theory).
answer
Decision matrix
question
strategy that gives the highest payoff regardless an opponent's move.
answer
Dominant strategy
question
strategy that regardless of opponent's move give lower payoff than another strategy, so that no rational player would choose it.
answer
Dominated strategy
question
a paradox in decision theory in which people's choices violate the 'sure-thing' principle of Savage's subjective expected utility theory. (Urns with red and black balls).
answer
Ellsberg's paradox
question
sequential game with two firms: A considers entering the market, B can fight or back down in response (see also chain-store paradox).
answer
Entry deterrence game
question
probability weighted average of the payoffs corresponding to alternative outcomes of an action.
answer
Expected value (EV)
question
probability weighted average of the utilities of payoffs corresponding to alternative outcomes of an action.
answer
Expected utility (EU)
question
player that moves first in a sequential game can determine the outcome of the game.
answer
First mover advantage
question
mechanism to choose between alternative Nash equilibria, introduced by Thomas Schelling in 1960 ('Strategy of Conflict').
answer
Focal point
question
state that in any infinitely repeated game an equilibrium exists that gives each player an average payoff that is not lower than their maximin payoff in the stage-game provided players are sufficiently patient. They are called 'folk theorems' be-cause nobody knows who first invented them into game theory.
answer
Folk theorems
question
1. players (strategies and preferences); 2. rules; 3. information; 4. payoffs.
answer
Four elements of strategic games:
question
sequential game in extensive form, where trust is placed or not placed and the trustee may have a temptation to abuse; one-sided prisoners' dilemma (David Hume's problem).
answer
Game of trust
question
graphical representation of a sequential game (extensive form), which provides information about the players, payoffs, strategies, and the order of moves. It consists of nodes, which are points at which players take actions, connected by edges, which represent the actions that may be taken at that node. Terminal nodes represent an end to the game where the payoffs earned by each player are shown.
answer
Game tree
question
Set of decision nodes at a given stage in a game between which a player is unable to distinguish.
answer
Information set
question
game which is played several times (repeated game) and that allows for a strategy to be contingent on past moves and thus for reputation effects and retribution.
answer
Iterated game
question
representation of a random game specifying by vector of possible outcomes with prescribed probabilities.
answer
Lottery
question
maximising minimum profits.
answer
Maximin
question
minimising maximum loss.
answer
Minimax
question
refers to external effects and random outcomes together with the distribution of probabilities of different scenarios.
answer
Move of nature
question
fixed point where the best response of one player is mapped into the best responses of the other players.
answer
Nash equilibrium
question
non-cooperative game, where the dominant strategy of each player leads to a Pareto inefficient outcome.
answer
Prisoners' dilemma
question
expectations that are correct on average (stochastic fulfilment of expectations).
answer
Rational expectations
question
behavioural assumption, where players have consistent preferences and expectations and act according to their best interest; a strong version of rationality assumes that actors know everything that can be known and make no mistakes.
answer
Rationality
question
function that shows the best response of one firm to any action taken by its rival; special case of best response function in terms of Cournot's duopoly game.
answer
Reaction function
question
Subtree of an extensive form game that fulfils the following criterion: If a decision node belongs to the subtree then all decision nodes which are in the same information set belong to the subtree. Note that the whole game tree is always a regular subtree of itself.
answer
Regular subtree
question
shows that a shared bill in a restaurant tends to be higher than if each person pays one's own bill; version of the 'tragedy of the commons'.
answer
Restaurant-bill game
question
player is prepared to pay less than the expected gain to enter the game (prefers sure thing to a gamble with the same expected value).
answer
Risk aversion
question
player is indifferent between a sure thing and a gamble with the same expected value.
answer
Risk neutrality
question
player is prepared to pay more than the expected gain to enter the game (prefer a gamble to a sure thing with the same expected value).
answer
Risk loving
question
agreement that is a Nash equilibrium in a game.
answer
Self-enforcing agreement
question
selfish preferences do not take into account the outcome of one's actions on other persons; altruistic or hostile preferences take such effects into account, positive in the first, negative in the second case.
answer
Selfish, altruistic and hostile preferences
question
game in which players make decisions in a certain predefined order, and in which at least some players can observe the moves of players who preceded them. This type of games is represented by game trees (extensive form) and solved using the concept of backward induction and (if required) additional concepts such as subgame perfect equilibrium.
answer
Sequential game
question
game where one player sends signals to other players in order to influence their move, e.g. a job candidate suggest to the potential employer what wage is ap-propriate for him given his education (whisky vs. tonic game).
answer
Signalling game
question
game with infinite expected value, but actually people are willing to pay only a very small amount to play it.
answer
St. Petersburg paradox
question
Payoff matrix; extensive form - Game tree.
answer
Strategic (normal) form
question
pure: a tuple of definite moves/actions a player assigns to each of his information sets; mixed: a probability distribution defined over the pure strategy of a player. A player would only use a mixed strategy when she is indifferent between pure strategies.
answer
Strategy
question
a regular subtree together with the corresponding payoffs.
answer
Subgame
question
Strategy, the relevant parts of which are best responses of a player in every subgame of the game.
answer
Subgame perfect strategy
question
Nash equilibrium corresponding to a profile of subgame perfect strategies.
answer
Subgame perfect Nash equilibrium
question
all possible paths a game can take starting from a particular decision node. Note that the whole game tree is a subtree of itself.
answer
Subtree of an extensive form game
question
Expected utility with subjective probabilities.
answer
Subjective expected utility
question
Pivotal axiom in Leonard Savage's (1954) subjective probability theory. It demands a decision maker to neglect potential events for which the outcome is equal across options.
answer
Sure-thing principle
question
Phenomenon that occurs when it is not in the best interest of a player to carry out a threat or promise that was initially designed to influence the other player's actions.
answer
Time (or dynamic) inconsistency
question
strategy in an infinitely repeated prisoners' dilemma game: cooperate until partner defects, then defect, but when partner shows readiness to go back to cooperation, also change back to cooperation.
answer
Tit-for-Tat ('this for that')
question
title of a famous article by Garrett Harding (1968). Problem of common (or open-access) resources provoking free-rider behaviour which is a variant of the prisoners' dilemma; there exists no excludability to use the resource; the result is tragic because all loose.
answer
Tragedy of the commons
question
A strategy that is not dominated and dominates all other strategies for some strategies profiles of all other players.
answer
Weakly dominant strategy
Get an explanation on any task
Get unstuck with the help of our AI assistant in seconds
New