Different Types of Computer Games Essay Example
Different Types of Computer Games Essay Example

Different Types of Computer Games Essay Example

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  • Pages: 4 (1000 words)
  • Published: January 13, 2018
  • Type: Essay
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The text explores different types of computer games, such as role-playing games (RPGs) and adventure games. RPGs involve players controlling a character in a fictional setting, interacting with non-playable characters (NPCs), making decisions that impact the game's outcome, and advancing their character's skills and level. There are single player RPGs like Skirt, Fallout, and Mass Effect where players interact with NPCs and complete missions. Additionally, there are multiplayer RPGs like Morphs, Dungeon and Dragons, World of Warrant, and Guild Wars where players can collaborate with others. Adventure games place the player as the protagonist in a story-driven game focused on puzzle solving. While incorporating multiplayer elements into adventure games can be difficult due to the emphasis on storytelling, this focus allows for a wide range of literary elements to create unique experiences in each new game within this genre. Some adventure game

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s include combat mechanics similar to those found in RPGs for satisfying gameplay alongside narrative-driven content. However, adventure games often lack certain elements commonly found in other genres such as skill point management, action combat, and strategic enemy encounters. On the other hand, Real-Time Strategy Games (ARTS) do not incorporate RPG elements like skill development and combat strategy.However, ARTS games offer high-quality visual and audio content that aims to establish a strong connection between players and the characters while involving them in the story. These games involve resource management, base building, and technological advancements. Instead of controlling individual characters like in RPGs and Adventure games, players can construct new buildings and manage armies of units. Turn-based gameplay or large battlefields are characteristic features of ARTS games where players must strategically control military units. The

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expansion of buildings and units depends on the resources earned by controlling various points on the map.

Additionally, educational games have been specifically designed to educate people in a more interactive manner compared to traditional textbooks or revision papers. These educational games help individuals learn about different subjects, reinforce their knowledge, and understand historical events or cultures. According to Wisped's definition of educational games found at http://en.Wisped.Org/wick/Educational_game), they provide interactive play experiences that teach goals, rules, adaptation problem-solving skills, storytelling techniques as well as interaction skills.Educational games have become more popular as a form of learning due to their unique characteristics. One such game is 'Dry Jinrikisha's Brain Training', which features puzzles, mathematical questions, and timed tests to stimulate complex thinking and improve reflexes. When it comes to gaming at home, personal computers have emerged as a popular choice over consoles. The customization options offered by PCs allow players to tailor the system according to their needs and play styles. They can choose different components and use either a keyboard and mouse or a wireless/wired controller for PC games.

Technological advancements in PC gaming have also contributed to its popularity. IVR Headsets are one such advancement that brings games closer to virtual reality by mimicking the player's head movements within the game on built-in screens. Moreover, PCs offer a greater variety of games due to easier development on this platform and lower licensing costs compared to consoles.

Notable examples of personal computers include Dell's Alienware system, which is specifically designed for gamers with high settings, resolution, and frame rates.

Consoles, on the other hand, are dedicated devices solely created for video gaming purposes. They typically utilize controllers or motion

sensors for player input. Unlike personal computers, consoles are exclusively designed for gaming but have expanded functionality that supports additional applications like web browsers and television channels.Handheld gaming consoles, such as the Game Boy by Nintendo, were initially popular. Nowadays, smartphones and tablets are also used as portable gaming devices that run on battery power. These devices enable people to play games while on the go, with video output displayed on screens and interaction through buttons and touch screens. The Apple and Android app stores provide a wide range of games for these devices.

The graphics technology in video games varies depending on game developers' preferences. Some opt for game engines with associated licenses or free graphics software, while others create their own graphics software. These technologies ensure that video game content is displayed on screens so that players can visually experience the games.

In the past, computer games primarily relied on text-based interfaces. However, advancements in technology have allowed for the integration of vector graphics utilizing electron beams instead of pixels. Full motion videos have also been introduced to incorporate animations within games. Different game perspectives exist, including top-down and side-scrolling views, which eventually led to AD output seen in Nineteen's ADS. Graphics technology has progressed to support both first-person and third-person perspectives, offering players different viewpoints of their games.Audio has played a significant role in video games for many years. Older games, like Super Mario Bros, use pentatonic sounds to indicate level completion or acquiring a ring. For example, the distinctive "ding" sound in Sonic the Hedgehog. Horror games like Silent Hill and Amnesia incorporate non-linear sounds that create eerie noises beyond traditional musical ranges,

evoking fear in players.

Adaptive music is another technique used in video games where the music dynamically changes based on the player's situation. Combat scenes have fast-paced music while calm triggers initiate calmer music. Metal Gear Solid and the Elder Scrolls series are examples of games that utilize this audio adaptation technique.

In terms of artificial intelligence (AI) in video games, NPCs have evolved over time from being able to defeat skilled players at simple games like Pong to engaging in combat with playable characters and expressing emotions based on situations. They can even engage in complete conversations with players within certain games such as The Elder Scrolls: Skirt.

Gamely refers to how players interact with their games and encompasses their connection with the game itself, other players, and overcoming plot obstacles and challenges until reaching the end. Asymmetric gamely allows multiple players to play simultaneously on a single device.

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