Treatment of Articulation Disorders – Flashcards

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Speech Correction
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Text that popularized motor techniques used by clinicians for decades - phonetic motor approach - errors treated individually - hierarchy
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Level of accuracy for mastery
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80%
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Van Riper's Articulation Hierarchy
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1. Isolation 2. Syllable Shapes CV / VC 3. CVC Word Shapes 4. Words - Initial Position - Final Position - Medial position 5. Phrases 6. Structured Sentences 7. Unstructured Sentences 8. Structured Conversation 9. Unstructured Conversation (in and out of treatment room)
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Where to begin
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Stimulability Specific Contexts Intelligibility Developmental
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Stimulability
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if sound is stimulable it might be easier for patient to produce
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Specific Contexts
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If sound is produced corrected within a specific context it might be a good place to start
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Intelligibility
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if the sound is frequently occuring, it will affect patient's intelligibility the most
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Developmental
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early developing speech sounds should be targeted first
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Sound in Isolation
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goal of this phase is to elicit normal production of target sound in isolation - by itself
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Phonetic Placement
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- help patient position articulators to produced target sound correctly
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Tools for phonetic placement
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mirror, tongue blade, gloves, fun dip, suckers - give child increased sensory information
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Sound practice
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goal is to be as error free as possible in practice
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Syllable Shapes
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start with VC or CV - whichever is easier for child
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Word Level
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goal is to maintain accuracy of target sound in single words
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medial position
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True medial or a short phrase such as "my sun"
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Short vs Long term goals
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- Short term goals include cuing - specific and goal driven - many short term goals to reach long term goal - long term goals are a 16wk+ outlook - NO CUING
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Factors that affect complexity of words
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Length Position Syllable Structure Syllable Stress Familiarity
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Length
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Fewer is easier
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Position
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initial is easier, then final, then medial
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Syllable Structure
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open is easier than closed
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Syllable stress
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sound in stressed syllable is easier
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Familiarity
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familiar/age appropriate words are typically easier
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Phrase / Sentence level
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goal is accuracy of sound production as words are placed in structured phrases and sentences
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Stable carrier phrase
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"I see a ___" / "She has the ___"
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Phrase progression
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Stable carrier phrase -> variety of phrases -> structured sentence High structure -> less structured
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Sentences
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load sentences with multiple opportunities to produce the sound and vary the word positions
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Spontaneous Speech
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goal is accurate production when sound appears spontaneously in conversation
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Eliciting spontaneous speech
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story retell, picture description, etc 1-2 minutes - structure conversation so certain topics or pictures contain words with target speech sounds
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Prompts in spontaneous speech
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hand signal that prompts for error and signals child to catch and correct error (goal - less than 3 prompts - in a given time period)
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Carryover
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minimum 50% accuracy in clinic spontaneous speech - have parents/teachers/etc assist in monitoring - activities for parent/teacher to do at home/school
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Treatment goals
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must be measurable and achievable - Long Term and Short Term
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Long Term Goal
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what you expect to accomplish in an authorized period of time - all long term goals assume child will be independent (no cuing)
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Short Term Goals
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roadmap to meeting the Long Term goal - small measurable steps that show progress through DATA - every short term goal will have some level of cuing
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Critical pieces for a goal
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Performance Condition Criterion
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Performance
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What will the patient do (produce /s/)
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Condition
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Under what condition will he do it? (in isolation)
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Criterion
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What level of accuracy do you expect (with 80% accuracy)
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Long term goals take into account:
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stimulability, cognitive abilities, HL/autism/other problems
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Goal attack strategy
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Vertical vs Horizontal
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Vertical
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intense practice on one or two targets until the child reaches a specific criterion level before moving to the next sound
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Horizontal
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less intense practice with multiple sounds that are addressed individually or interactively in the same session (BUT each sound has its OWN goal) (2 or 3 sounds, 3 if 2 are a cognate pair)
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Percentage correct
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if goal is under 50%, need to change something - cuing, stimuli, etc - faulty practice bad
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Elements of Articulation Therapy
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Sound selection stimulus word selection motivational reinforcement cuing techniques models of presentation feedback leveling data recording
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Stimulus - Response - Reward
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child must understand that he has to do what you ask - if he does he gets rewarded, if he doesn't he loses something fun MUST MAKE REWARD SOMETHING THE CHILD WANTS - may have to teach this concept
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What if the child doesn't imitate
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1. start with full body actions (jumping, clapping, marching) 2. Use a mirror and begin non-speech motor movements (stick out tongue, pucker lips, blow air) 3. Begin to shape specific, visual phonemes
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Frame the stimulus with:
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"Watch me and do what I do"
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Sound selection
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Developmental Non-Developmental Stimulability Visbility
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Non-developmental
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degree of occurrence in speech impact on intelligiblity
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Facilitating contexts (key words)
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phonetic aspects of neighboring speech sounds that support the sound features that need to be acquired - was sound correct in any words? neighboring sounds = facilitating - most likely found during stimulability testing
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Facilitating context examples
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d/g substitution but can produce g in 'finger' (ng) w/r substitution but can produce r in 'creek' (k) bw/bl sub can say "blue" (u) t/s sub but can say "key" (i)
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Choosing stimulus sounds
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- NEVER pair target sound with the error (child will assimilate) - no OTHER speech errors should be in stimulus words you choose - MUST meet parameters of short term goal - Only contain target error - age appropriate and user friendly
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Motivational reinforcement
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- ipad apps - turn taking card game and board games - motor movement - earning chips toward prize - positive feedback (because rarely get pos feedback on speech!)
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Cues
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tools used to effectively remediate speech sound errors start with a lot, then take away
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Cues - Most to Least helpful
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Phonetic Placement Direct Imitation Sound Modification Verbal Cues Hand Cues Vocal Phonics Tactile Prompt
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Phonetic Placement cue
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manipulation of the articulators using a tongue depressor or gloved finger to manually move teh lips, jaw, tongue into proper position (fun dip, cold things, make them feel it)
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Direct Imitation cue
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"Watch me and do what I do" (mirror helpful)
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Sound modification
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clinician derives target sound from a phonetically similar sound the patient can already produce
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Verbal cues
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describe position of articulators while you demonstrate (close your teeth and blow skinny air)
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Hand Cues
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visually alert the patient to the manner, place and voicing of the target sound (1 finger voiceless 4 fingers voiced)
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Vocal Phonics
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provide imagery to associate with the target sound (popcorn for popping /p/ sound)
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Tactile
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provides sensory information through touch. Helps child feel the way the sound is produced (clap for t vs run finger down for s, feel vibrations of nasal on cheek)
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Prompt
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alerts the child to an error but does NOT provide a cue for repair
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Multimodality cues
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verbal, visual, and tactile cues used together to give child maximal sensory input (most helpful) (for severe kids)
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Models of presentation - Single Word Productions
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Single Word Productions - verbal model - delayed verbal model - verbal model with multiple repetitions // work away from verbal model as quickly as possible // - picture stimulus - written word - breaking the therapeautic set - sentence completion - naming from description
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verbal model
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direct imitation - 1 to 1 reinforcement
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delayed verbal model
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give word followed by distractor or signal - hold in head 10-15 sec before repeat
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verbal model with multiple repetitions
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give word, child says word and 5 repetitions - hold finger up to know word was correct
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picture stimulus
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picture card
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written word
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for older children, map graphemes, know where sound falls
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breaking the therapeautic set
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move from target position words to a different articulator position (maximally different) to see if they remember how to get articulators back into place (go, gum, gym, sun, go) - only 1 needed to interrupt
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sentence completion
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language component - less difficult language task "I have a piece of bubble ____ (gum)"
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naming from description
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more difficult language task interferes with correct sound - makes them think about it
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Models of Presentation - Coarticulation
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Stable phrases mixed phrases controlled sentences loaded sentences narration/storytelling discourse
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stable phrases
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same carrier phrase each time "I see a___"
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mixed phrases
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change phrase a little "mom has a cat" "I see a cat"
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controlled sentences
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one target per sentence - control # of target sounds
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loaded sentences
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multiple targets in multiple positions
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narration/storrytelling
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sequence pictures to tell story, story retelling - use prompts
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discourse
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conversation "tell me about..."
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Feedback
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- must know production is right or wrong and WHY - if wrong, help fix - if right, tell why it was right (you blew good air) - feedback MUST BE MEANINGFUL and DONE ON EVERY PRODUCTION
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Leveling
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moves child up or down hierarchy - goal is independent production with no help from SLP - no skill, SLP must wean away to promote generalization - shifts burden of accuracy from SLP to child - it must become a cognitive task
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Level up by:
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- decreasing type and amount of cues you use - increasing complexity of stimulus word shape - moving sound into coarticulation
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level down if child is not successful
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- add cuing strategies - alter word shapes - NEVER PRACTICE AN ERROR
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Data Recording
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- every production scored +/- - data must fit parameter of goal - percentage figured for each goal - percentage determines if level up/level down/continue - data determines if patient needs more or less support - ensures accurate clinical decision making - keep you from having to guess about progress - critical to listen and judge every production
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