Social media chapter 1

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Web 2.0
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Interactive social system Available 24/7
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Horizontal revolution
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Information flows across people not just from big companies to people
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Social Media
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The online means of communication, conveyance, collaboration and cultivation among interconnected people, communities and organizations
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two types of Interactions
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1. Synchronous 2. Asynchronous
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Synchronous
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Occurs in real time (texting back and fourth)
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Asynchronous
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Do not require all participants to immediately respond (Email)
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Culture of Participation
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ability to freely interact with other people and companies; open access to venues that allow users to share content
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Media
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a means of communication
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Mass Media -
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a means of communication that can reach a large number of people (Broadcast, Print, Digital channels
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personal media
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channels capable of two-way communication on a small scale (email, surface mail, telephone, face to face conversation)
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what crosses the boundaries of mass and personal media
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mass media
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medium
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a channel used for communication to travel ex - word of mouth , television, radio, newspaper magazine, signage, telephone
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types of medium
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1. word of mouth 2. television 3. rasdio 4. singage 5. newspaper 6. telephone
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vehicle
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with in each medium marketers can choose specific vehicles to place a message ex: television (medium) how I met your mother (vehicle)
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The 4 zone of social media channels
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1. Social communities 2. Social publishing 3. Social entertainment 4. Social Commerce
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Social Communities
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focuses on relationship and the common activities people participate in with other who share the same interest or identification Ex. twitter, facebook, linkedin, Google plus Sharing socializing Conversig
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Social community examples
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Social networking sites - messgage boards, Forums (Online interactive version of community bulletin boards), Wikis (Allow members to contribute
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Social networking sites
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online host that enable site memberas to construct and maintain profiles
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Social identity
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Profile picture or avatar and background information
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social presence
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indicating availability, mood, friend list and status
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Connection
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friends followers or fans
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2. Social publishing
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sites which aid in the dissemination (distribution) of content to an audience Ex: Blogs: Blogger, Blogspot, Technorati. Media sites: Youtube, Flickr, Picasa, SmugMug, SlideShare, Scribd Editorial, commercial, user-generated Blogs, microblogging sites (like blogs except limit to the length of post), media sharing sites, social bookmarking, news sites
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Social entertainment
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offer opportunities for play/enjoyment Ex: Come2Play, Second Life, MySpace, Zynga, uGame Games, music, art Social games, alternate reality games, virtual worlds, entertainment communities
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Social commerce
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use of social media to assist in online buying/selling Ex: Facebook, LivingSocial, Groupon, Snipi, VideoGenie, TripAdvisor, Payvment CRM/service, retailing/sales, human resources Reviews/ratings, deal sites (Groupon), Deal aggregators (8coupons), social shopping markets (Etsy), social storefronts
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Cloud computing -
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anything that involves delivering hosted services online. Delivery of service over software
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folksonomies -
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set of labels(tags) individuals choose in a way that makes sense
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tagging
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categorizing content according to a users own folksonomy
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networks effects
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The value added for all users by each individual user. Each additional user adds value for all users
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Scalability
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the ability to grow/ expand capacity as needed without negatively affecting the contribution margin of the business
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Perpetual Beta -
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developers are able to introduce new feature in products even if testing and refinement are not yet complete. It is continual (Perpetual), on going development
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Reputation economy
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The value that people exchange is measured in esteem as well as money
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The infrastructure of social media
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Social Software devices people
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Social Software
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computer programs that enable users to interact create and share data online
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Devices
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Products we use to acces the internet and to participate online
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people
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People interacting online is the only way social media can work
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The 5th p of marketing is
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participation
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Traditional marketing
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Push Messaging, ONE WAY, mass audience
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micro market -
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a group of consumers once considered too small and inaccessible for marketers to pursue
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Niche Products
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appeal to small specialized groups of people
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Ecommerce
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micromarket niche products
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Social media achieves marketing objective
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1. Promotion and branding 2. customer relationship management and service and recovery 3. marketing research
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