Motor Learning Test 2 Cordova UTSA – Flashcards

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Basis for generating movement instructions prior to and during the performance of an action. INVARIANT
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GMP
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Range of motion
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Degrees of freedom
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When you have control over what is done. Ex: Time and space ****
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Control Parameter
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Collective VariableS****
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Order parameters
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Space and time relationship
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Control Parameters
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*****
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Perception Action Coupling
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Behavior leads to preferred coordination patterns Classified by order parameters and control parameters
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Attractors
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Does not allow for correction. Think "One shot". Shorter in time. Ex: free throw shot.
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Open Loop System
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allows for correction, Ex: Hockey Game
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Closed Loop System
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Each GMP controls a class of action that have common invariant Characteristics (i.e., throwing, catching, and pointing all have the same class of action). ***
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Schema Theory
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Emphasizes the role of information in the environment and mechanical properties of body and limbs **
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Dynamic Pattern Theory
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****
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Gait Experiments
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Detection/Reception of movement and space.
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Proprioception
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Length, velocity, and acceleration receptors
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Muscle Spindles
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Detects length and spatial positioning
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Golgi Tendon Organs
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Full range of joint position, flexion, and extension. Joint capsules and ligaments
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Joint Receptors
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Surgically cutting different pathways
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Surgical Deafferentation
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"Nerve block technique" Inflates blood pressure cuff to create temporary disuse of sensory nerves
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Temporary deafferentation
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Loss of limbs/all info except pain and temp
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Neuropathy Deafferentation
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High speed vibration of tendon of agonist muscle
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Tendon Vibration Deaferentation
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Mechanoreceptors located in dermis layer of skin
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Tactile Sensations
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Provides feedback control and balance
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Vestibular System
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Vision for Action 1st person From visual cortex to posterior parietal lobe. MOTOR Detects spatial characteristics of a scene and guiding movement
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Dorsal Stream
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Vision for perception 3rd person VISUAL From visual cortex to temporal lobe Fine analysis of a scene (form and features)
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Ventral Stream
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optical variable that measures the amount of time remaining until the object contacts the person from a specific distance -triggers a specific prep actions so that the jumper lands correctly
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Tau
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Binocular=depth perception when 3d features are involved
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Monocular vs Binocular Vision
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Stops video at various times
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Temporal Occlusion Techniques
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Masks a specific characteristic or feature
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Event Occlusion Techniques
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tracks "Point of gaze" or what the person is looking at
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Eye movement recording
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Result: People adjusted their position to prevent them from falling even though the walls were the only thing moving and they weren't moving off balance.
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Moving Room Experiment
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100-160 ms for visual perception
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Recording Feedback
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Speed accuracy trade off Variables of interest: movement distance and Target size
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Fitt's Law-
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increased ID= Increased difficulty
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ID
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Open= planning Closed= feedback
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Open Loop vs closed loop control
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hands like to be temporally in sync
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Bimanual coordination
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Action Preparation
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Reaction Time
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Increased # choices= Increased RT Increased Predictability= lower RT Increased Complexity= increased RT
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Hick's Law
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An advance indication that a specific upcoming event will require a response
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Pre cue
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