CSC 220 Chapter 10 – Flashcards
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The _____ stores all relevant information, data, rules, cases, and relationships that an expert system uses. a. inference engine b. knowledge base c. user interface d. data warehouse
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b. knowledge base
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A _____ is a conditional statement that links conditions to actions or outcomes. a. simulation b. case c. rule d. genetic algorithm
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c. rule
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In an expert system, the _____ is the component that delivers the expert advice. a. inference engine b. knowledge acquisition facility c. user interface d. explanation facility
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a. inference engine
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The _____ allows an expert system user to understand how the system arrived at its results. a. inference engine b. knowledge base c. explanation facility d. knowledge acquisition facility
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c. explanation facility
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_____ do not need any previous training in computers or expert systems. a. Domain experts b. Knowledge users c. Knowledge engineers d. Intelligent agents
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b. knowledge users
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_____ can process many pieces of data at the same time and learn to recognize patterns. a. Voice recognition systems b. Natural language processing systems c. Learning systems d. Neural networks
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d. neural networks
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The haptic interface relays the sense of _____ in the virtual world. a. sight b. sound c. touch d. smell
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c. touch
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_____ has the potential to superimpose digital data over real photos so that GPS maps can be combined with real pictures of stores and streets to help people locate their position. a. Immersive virtual reality b. Telepresence c. Augmented reality d. Location reality
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c. augmented reality
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_____ is a wide range of adaptive and rehabilitative devices to help people with disabilities perform tasks that they were formerly unable to accomplish or had great difficulty accomplishing. a. Assistive technology b. Virtual reality c. Forensics software d. Bioinformatics
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a. assistive technology
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_____ is a mathematical theory for developing strategies that maximize gains and minimize losses while adhering to a given set of rules and constraints. a. Parrondo's paradox b. Bioinformatics c. Game theory d. Chainstore paradox
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c. game theory
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_____ is the combination of information technology with traditional disciplines such as medicine or science while considering the impact on individuals, organizations, and society. a. Informatics b. Heuristics c. Assistive technology d. Informetrics
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a. Informatics
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