The influence of computer games on the academic performance of students at Lyceum International Maritime Academy is being evaluated. Specifically, the study aims to identify computer games commonly played by maritime students.
What impact do computer games have on students' academic performance and what recommendations can be made to improve their study habits? The advancements in technology have introduced various forms of entertainment that were once unavailable to people. Computer gaming, including lan and online gaming, has become a popular source of enjoyment for individuals of all ages, particularly students. While lan gaming does not require an internet connection, online gaming allows players to connect with one another easily. Despite its popularity, the effects of gaming on academic performance remain a concern. To improve students' study habits, recommendations must be drawn from these concerns.
Computer gaming refers to a game played usi
...ng computer technology, typically involving the use of the internet or comparable means. Gaming has historically used the most current technology available, such as modems before the internet and hardwired terminals before modems. Computer gaming encompasses a range of experiences, from basic text-based games to those with intricate graphics and virtual environments where several players can participate simultaneously. Numerous computer games have associated online communities, elevating online gaming to a social pastime beyond single-player games.
Online gaming is a powerful force that affects people of all ages. Anyone can play and achieve high scores, chat with other players, acquire rare items, and quickly level up. The game of things is a related post that explores this phenomenon. There are no limits to whom, how, or what online gaming can involve.
Game of things
The researchers aimed to determine how computer games impacted the academic performance of Lyceum International Maritime Academy students. Their objective was to identify the limitations, effects, and preventive measures related to computer games.
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