The purpose of the blue eye technology is to create computers that can understand and respond to human behavior and emotions. It aims to give computational machines senses and perceptive abilities like humans. This technology uses advanced video cameras and microphones to detect user actions without being invasive. It allows the machine to interpret user intentions, track their gaze, and even recognize their physical or emotional state.
This paper presents an outline of the system, encompassing its design elements and hardware components. The technology relies on the system's capacity to identify the fundamental emotions and sentiments conveyed by the user, which is accomplished through a range of modules. The document examines the attributes of this technology, diverse approaches for inputting data into the system, hurdles in design, as well as emerging trends. Additionally, it delves into how this technology can be applied in sectors such as automobiles and surveillance systems.
BLUE is an acronym derived from Bluetooth, a
...technology that facilitates secure wireless communication.
EYE, as the movement of the eye allows us to gather a plethora of intriguing and crucial information.
The primary objective of blue eye technology is to:
Developing an interactive computer system.
The computer plays the role of both a partner and a friend to the user.
acknowledges his physical and emotional conditions.
Computers possess the ability to mimic human intelligence.
Technical means are provided for monitoring and recording operator physiological conditions.
Create more intelligent devices.
Design devices capable of having emotional intelligence.
Design computational devices with the capability of perception.
Monitoring the actions of a human operator presents a difficult problem that demands an intricate solution.
Monitoring of visually guiding attention
Physiological condition
Operator's position detection
Bluetooth is utilized for wireless data acquisition.
Real time
triggering of alarms defined by the user
Playback of recorded data
Gesture recognition is the process of interpreting human gestures using computer algorithms.
Facial recognition technology is designed to use a person's distinct facial features in order to determine and authenticate their identity.
Eye tracking,
Speech recognition is the process of converting spoken language into written text.
Doesn't forecast or disrupt the thoughts of the operator
It is not possible to directly compel the operator to work.
The Blue Eye system uses technical means to monitor and record the operator's key physiological parameters, such as saccadic activity which refers to rapid eye movement driven by conscious attention. This feature allows the system to track visual attention and head acceleration that occurs when there is significant displacement of the visual axis (saccades larger than 15 degrees). In complex industrial environments, operators may encounter substances that can harm their cardiac, circulatory, and pulmonary systems.
To address this concern, the system utilizes signals from the skin's surface on the forehead to calculate heart rate and blood oxygenation levels through lethysmographic measurements. By comparing these values against abnormal or undesirable ranges (e.g., low blood oxygenation or high pulse rate), the Blue Eye system triggers user-defined alarms as necessary. During emergencies, it is common for operators to audibly express surprise or verbally communicate their challenges.
The recording of the operator's voice, physiological parameters, and an overall view of the operating room is done in order to reconstruct the operator's work and collect data for long-term analysis. This system includes a mobile measuring device and a central analytical system. The mobile device is equipped with a Bluetooth module, which allows for wireless communication between the sensors worn by the operator and
the central unit. Each operator is assigned an ID card, and their user profiles on the central unit ensure that the necessary data is personalized, allowing multiple people to use a single mobile device.
It contains a personal area network that connects all operators and the supervising system. It consists of two main units.
DAU stands for data acquisition unit.
CSU (central system unit)
The basic block diagram, as illustrated below:
The DAU is composed of the following elements.
ATMEL 8952 microcontroller
The Blue Tooth module is designed to support synchronous voice data transmission.
The PCM CODEC is utilized for the transmission of the operator's voice and central system sound feedback.
UART communication between a bluetooth module and a microcontroller at a speed of 115200 bps.
MAX232 is a level shifter.
ALPHAUNUMERIC LCD display
LED indicators
The interface of the ID CARD is displayed using .
The hardware part of the DAU involves creating a development board. This board allows the operator to mount, connect, and test different peripheral devices that work with the microcontroller. Additionally, during the implementation of the DAU, a software called BlueDentist is necessary for establishing and testing Bluetooth connections. BlueDentist is a tool specifically designed for this purpose. It offers functions to control the currently connected Bluetooth device effectively.
Local device management, such as resetting, reading the local BD_ADDR, putting the device in Inquiry/Page and Inquiry/Page scan modes, reading the list of locally supported features, and setting the UART speed.
Connection management includes tasks such as receiving and displaying Inquiry scan results, establishing ACL links, adding SCO connections, performing the link authorization procedure, sending test data packets, and disconnecting.
To explore the potential and
Performance of the remaining components, including the computer and camera,
should be evaluated.
BlueCapture is a database software tool that is designed to capture video data from different sources like USB webcams and industrial cameras.
The software application saves data into an MS SQL Server database. It also includes functionality for recording sound. Once the audio data is filtered and unnecessary parts (such as silence) are removed, it is stored in the database. Lastly, the program can play back the recorded audio and video together. This software is utilized for measuring the performance of database systems and optimizing specific SQL queries, such as replacing correlated SQL queries with cursor operations.
Also a basic tool for Jazz recording
An application called Multisensor measurements is developed to read data from a parallel port and save it to a file. To program the operator's personal ID card, a standard parallel port and TTL-compliant EPROMs are used. The task is facilitated by a straightforward dialog-based application.
The data acquisition unit exhibits the subsequent characteristics.
The text "Lightweight" is preserved within the HTML paragraph tags.
Operates on batteries with minimal power usage.
Simple to use - does not interrupt the operator while working
ID cards are required for operator authorization.
The hardware enables voice transmission by utilizing a PCM codec.
The CSU is made up of the following components.
The main responsibility of the CONNECTION MODULE is to carry out the low-level blue tooth communication.
The data analysis module is responsible for analyzing the raw sensor data to gather information about the operator's physiological condition.
The DATA LOGGER MODULE offers assistance with the storage of the monitored data.
The visualization module offers a user interface for supervisors.
The central system unit possesses the following characteristics.
Access verification
System maintenance
Management of connections
Data processing
Visualization
Data
recording
Affective computing refers to the process of creating computers that can sense emotions.
The process involves the following steps:-
Providing sensory capabilities
Discovering and identifying the emotions of humans
Properly respond.
There are two components of affective computing:
Providing the computer with the capability of recognizing emotions.
Enabling computers to express emotions.
Emotions are not only crucial for
Integrating emotion into computing is essential for the development of an adaptive computer system that aids logical decision-making. By analyzing a person's emotions and circumstances over time, valuable insights into their personality can be gained by the computer. This allows the computer to adjust its operations to align with the user's personality, ultimately resulting in increased productivity.
Heart pulse rate
Facial expressions
Eye-brows and lines around the mouth are the main focus.
The movement of the eyes is linked to eye movements.
As a pointing device
Additionally, in order to ascertain the emotion.
Voice
Video has been used as a non-intrusive method of collecting information from users, with cameras being utilized to perceive the emotional state of individuals.
The facial expression detection's basic block diagram is displayed below.
Theory on facial expression
Research on facial expressions suggests that there is a correlation between an individual's emotional state and their physiological measurements. In an experiment conducted by scientist Paul Ekman, participants were equipped with devices to monitor metrics like pulse, galvanic skin response (GSR), temperature, somatic movement, and blood pressure. Throughout the experiment, participants were instructed to imitate facial expressions corresponding to specific emotions.
The text focuses on the classification of six primary emotions - anger, fear, sadness, disgust, joy, and surprise. It states that these emotions were identified in an experiment and emphasizes the importance of utilizing physiological measurements to distinguish between various emotional conditions.
The data
collected included GSR (galvanic skin response), heart rate, skin temperature, and general somatic activity (GSA). Two analyses were performed on this data. The first analysis utilized multidimensional scaling (MDS) to determine the dimensionality of the data.
Consequently, the majority of information is derived from the positioning of the eyebrows.
1 2 3 4 5 6
disgust
fear
happiness
Surprise
Sadness
Anger
Magic Pointing is an abbreviation for
Manual and gaze input cascaded (magic) pointing.
This work aims to explore a novel approach to computer input that utilizes eye gaze. Gaze tracking has been considered as a potential alternative or superior method for computer pointing. However, traditional gaze pointing has been limited by various fundamental constraints. It is unnatural to burden the visual perceptual channel with a motor control task. To address these limitations, this work proposes an alternative approach called MAGIC (Manual And Gaze Input Cascaded) pointing. In this approach, the user perceives pointing as a manual task used for precise manipulation and selection. However, a significant amount of cursor movement is eliminated by warping the cursor to the area of eye gaze.
The target is encompassed by the
tag.
There are two specific MAGIC pointing techniques.
Conservative magic pointing and
Liberal magic is being pointed out.
The advantages and disadvantages of both techniques are analyzed considering performance data and subjective reports.
The MAGIC pointing program utilizes data from both a manual input device (such as a mouse) and an eye tracking system. The eye tracking system can be on the same machine or connected to another machine through a serial port. Raw data from the eye tracker cannot be directly used for gaze-based interaction because of noise from image processing, eye movement jitters, and samples
taken during saccade periods. Therefore, filters are applied to the data.
Filter design aims to find a balance between maintaining signal bandwidth and removing undesired noise. When it comes to eye tracking, the fixations contain crucial information for interaction. The objective is to choose fixation points with minimal delay.
Unwanted samples collected during a saccade should be avoided in the algorithm for selecting fixation points.
The MAGIC pointing techniques utilize gaze information only once for each new target, likely right after a saccade. The tracking system speed of 30 Hz is taken into account. The filtering algorithm is designed to select two adjacent points over two samples in order to identify a fixation with minimum delay.
Both the liberal and conservative MAGIC pointing techniques provide the same potential benefits:
Eliminating manual control reduces stress and fatigue caused by cross-screen long-distance cursor movement.
The MAGIC pointing techniques allow for a practical accuracy level that is comparable to traditional pure gaze pointing. While the accuracy of traditional pure gaze pointing is fundamentally limited by the nature of eye movement, the MAGIC techniques utilize hand movements to complete the task, making them just as accurate as any other manual input techniques.
A more intuitive concept for the user is that they don't need to understand how eye gaze works. From the user's perspective, pointing remains a manual action and a cursor appears conveniently where they want it to be.
Speed. It is possible that MAGIC pointing, which requires less large magnitude pointing operations than pure manual cursor control, could be faster.
Improved subjective speed and ease-of-use can be achieved with the MAGIC pointing system. Despite operating at the same speed or even slower,
users may perceive this system as faster and more pleasant than pure manual control due to its smaller manual pointing amplitude.
Today's eye tracking systems have various problems, such as delay, error, and inconvenience. Moreover, the proposed MAGIC pointing techniques may have several potential human factor disadvantages, including the following:
The liberal MAGIC pointing technique can lead to excessive cursor warping, which occurs when the eye gaze moves more than 120 pixels away from the cursor. As a result, the cursor moves to the new gaze location, causing potential distraction for users engaged in reading. Nonetheless, additional restrictions based on the context can be implemented. For instance, if it seems that the user's eye is following a text reading pattern, MAGIC pointing can be disabled automatically.
2. The use of the conservative MAGIC pointing technique may lead to uncertainty regarding the exact location at which the cursor will appear. This can be especially challenging for novice users and may require them to follow a cumbersome strategy: touch the screen with a manual input device to activate the cursor, wait for the cursor to appear, and then manually move the cursor towards the target. This strategy may result in a longer target acquisition time as users may need to learn a new hand-eye coordination pattern to efficiently use this technique.
The gaze position reported by the eye tracker allows for a 95% confidence boundary. Within this boundary, there is a 95% probability that the true target will be located. The cursor is adjusted to align with the boundary of the gaze area along the initial actuation vector. The previous cursor position is often far from the target, requiring an initial
manual actuation vector.
3. Manual pointing techniques allow the user to perform motor acts simultaneously with visual search by using the current cursor location. Motor action can begin once the user's gaze is fixed on a target. However, with MAGIC pointing techniques, the cursor must appear before the motor action computation can start. This may eliminate the time saved by reducing movement distance with MAGIC pointing. Experimental work is necessary to validate, refine, or develop alternative MAGIC pointing techniques.
SUITOR, also known as "Simple User Interface Tracker," seeks to strengthen the bond between computers and humans by improving the perceptual and sensory abilities of computers. If successful, this groundbreaking method would significantly boost computer capabilities. SUITOR achieves this by observing a netizen's browsed webpage and obtaining extra information to offer assistance.
Simply by observing the location of the desktop.
The SUITOR can be more accurate when the user is viewing the computer screen.
Relevant information can be provided even when deciding on his area of interest.
To improve the effectiveness of a user interface on a handheld device, it is important to consider the level of intimacy that can be achieved with the user. Nonverbal cues such as gaze direction can be used to achieve this. A new technology has been developed for tracking eye movements and has been incorporated into two prototypes. One of these prototypes, called SUITOR (Simple User Interest Tracker), displays information about the user's current task in a scrolling ticker on a computer screen. SUITOR can determine where the user is looking, identify which applications they are using, and track their internet browsing activities.
The text explains the concept of an attentive system using an example involving a
web page about IBM. In this scenario, the system keeps users updated on the latest stock price and relevant business news. When reading the headline from the ticker, it opens the corresponding story in a browser window. Furthermore, if users read the story, it adds related stories to the ticker. This attentive system is designed to cater to users' information needs by focusing on their actions such as typing and reading.
Human computer interaction (HCI) aims to create a smart computer system that can collect user information without invasion, such as through touch. Users use their computers for acquiring, storing, and manipulating data. To develop intelligent computers, it is crucial for them to gather information about the user. This can be achieved using a mouse, a computer input device that collects physiological data indicating the user's emotional state. By correlating this emotional state with the specific task being performed on the computer, an overall model of the user over time can be established and insights into their personality gained. The goal of this project is for the computer system to adjust based on the user's requirements, creating a more efficient working environment.
Emotion detection through touch can be achieved by placing sensors on the mouse. Research indicates that about one-third of computer usage time involves interacting with the input device for tasks like document creation, editing, and web browsing. This significant amount of time spent touching the input device offers an opportunity to explore emotion detection.
The mouse is equipped with sensors that are capable of detecting physiological attributes, such as
Temperature
Body pressure
Pulse rate
Touching style etc.
The computer can identify the user's emotional states by utilizing these inputs.
The Emotional Mouse
- Blue Eye
Using a correlation model, sensors in the mouse can detect physiological attributes that are related to emotions.
A person's emotional state can be determined by the computer through a simple touch of the mouse.
When the user makes direct eye contact, Blue Eye technology enables televisions to become active.
The performance of a speech recognition system depends on various environmental factors. These factors include the speaker's grammar, noise levels and types, microphone position, and the speed and manner of the speaker. In the absence of a telephone operator, artificial intelligence is utilized for automatic call handling.
The study of Artificial intelligence (AI) encompasses two main concepts: understanding human cognitive processes and replicating them using machines such as computers and robots.
AI refers to machine behavior that would be deemed intelligent if executed by a human, enhancing the intelligence and usefulness of machines while reducing their dependence.
Human intelligence is less expensive when compared to natural language processing (NLP).
Natural Language Processing (NLP) utilizes artificial intelligence techniques to communicate with a computer in various languages, including English. The primary goal of an NLP program is to comprehend input and generate a response. This is accomplished by analyzing input words and comparing them to a database of familiar words. Once a significant word is identified, the program takes appropriate action. As a result, users can engage with computers using their preferred language without the need for specific commands or programming languages.
The user interacts with the computer by using a microphone. In a basic system, there are at least three filters. The more filters that are utilized, the higher the likelihood of achieving accurate recognition. At present, switched capacitor digital filters are the
preferred choice.
These filters can be created as custom-built integrated circuits, which are smaller and less expensive compared to active filters that utilize operational amplifiers. The output of the filter is then sent to the ADC, which converts the analog signal into a digital word.
ADC samples the filter outputs multiple times per second, with each sample representing varying amplitudes of the signal. Vertical lines are evenly distributed to indicate the amplitude of the audio filter output during sampling. These values are then converted into binary numbers proportionate to the sample's amplitude. The CPU oversees the input circuits connected to the ADCs, while a large RAM stores all digital values within a buffer area.
The images depict the fundamental steps of the speech recognition process.
The CPU accesses the digital information that represents the spoken word and processes it. Normal speech has a frequency range of 200 Hz to 7 kHz, while recognizing a telephone call is more challenging due to its bandwidth limitation of 300 Hz to 3.3 kHz. The spoken words are processed by filters and ADCs, and their binary representation becomes a template stored in memory for future comparison. Once the templates are stored, the system can identify spoken words when in active mode. Each spoken word is converted into a binary equivalent and stored in RAM. The computer then searches and compares the binary input pattern with the templates. It should be noted that even if the same speaker talks the same text, there are always slight variations.
Statistical techniques are used in the pattern matching process to look for the best fit between the template and binary input word. This is because there are variations
in amplitude or loudness of the signal, pitch, frequency difference, time gap, etc., meaning there is never a perfect match.
The binary input words are subtracted from the corresponding values in the templates, resulting in a difference or error. A perfect match is achieved when both values are the same and the difference is zero. The match is considered better when the error is smaller. Once the best match occurs, the identified word is displayed.
Recognition of spoken words on the screen or in another way takes a significant amount of time. This is because the CPU needs to make numerous comparisons before recognition happens. Therefore, high-speed processors are necessary for this process. Additionally, a large RAM is required since a spoken word, although it only lasts a few hundred milliseconds, is converted into thousands of digital words. It is crucial to correctly match the alignment of words and templates in time before computing.
Dynamic time warping, also known as the similarity score process, is designed to acknowledge the variation in pronunciation speed among different speakers for the same words and the elongation of different parts of a word. This is a crucial factor for accuracy.
Speaker-independent recognizers are used for recognizing speech from any speaker regardless of their voice characteristics.
One of the key advantages of using speech recognition is its ability to enable multitasking. With this technology, users can focus on observing and performing manual tasks while controlling machinery through voice commands. This capability proves particularly beneficial in military operations as pilots can control weapons by speaking into their microphones instead of relying solely on their hands. Moreover, speech recognition allows radiologists to analyze multiple medical
scans while simultaneously dictating their findings to a connected word processor. By doing so, they can concentrate on examining the images rather than spending time writing text. Additionally, speech recognition finds application in computers for various tasks like making airline or hotel reservations. Users simply need to state their requirements - whether it be making a reservation, cancelling one, or checking schedules.
The eye tracker is a compact and reliable device used to track eye movement. Commercial systems currently available use a single light source, which is either positioned off the camera axis or on-axis. When the light source is off-axis or ambient illumination, a dark pupil image is generated. On the other hand, placing the light source on-axis with the camera optical axis allows the camera to detect the reflected light from inside the eye, making the pupil image appear bright. This phenomenon is commonly observed as red-eye in flash photographs when the flash is close to the camera lens.
The Almaden eye tracking system utilizes two sets of near infrared (IR) time multiplexed light sources. Each set consists of two IR LED's. These light sources are synchronized with the camera frame rate. One source is positioned near the camera's optical axis and synchronized with even frames, while the other source is placed off-axis and synchronized with odd frames. Both sources are calibrated to ensure consistent illumination throughout the scene.
Pupil detection involves subtracting the dark pupil image from the bright pupil image and applying a threshold to identify any differences. The largest connected component in this thresholded difference is recognized as the pupil. This technique enhances the resilience and reliability of the eye tracking system.
1. Surveillance
systems:
The implementation of BlueEye software by large retailers allows for surveillance systems to record and analyze customer movements.
BlueEye software helps retailers by analyzing what the cameras capture, providing answers to important questions such as: How many shoppers disregarded a promotion? How many shoppers paused? How long did they stay? Did their facial expressions indicate boredom or happiness? How many shoppers reached for an item and added it to their carts? Blue Eye tracks the movement of the pupil, eyebrow, and mouth. To monitor the pupils, the system utilizes a camera and two infrared light sources positioned inside the product display, with one light source being
When the pupil is aligned with the camera's focus, it appears bright to the sensor. The software then registers the customer's attention, which is why it captures.
BlueEye is actively being incorporated in some of the leading retail outlets. It takes into account the person's income and buying preferences.
2. The automobile industry
The Blue Eye technology has relevance to the automotive sector as it can accurately detect a person's emotional state through a computer input device, like a mouse. This capability can be utilized to aid in crucial decisions while driving, such as the following scenario: "Although I understand your desire to switch to the fast lane, I regret to inform you that I cannot accommodate that request at this moment, as you appear to be too emotionally distressed." Hence, this technology can contribute towards ensuring safer driving practices.
Video games are the third item on the list.
We can observe its implementation in video games, where it provides personalized challenges for players. It usually focuses on
The Intel Smart Toy Lab has developed commercially available
smart toy products that integrate children's toys, technologies, and computers in order to offer new play experiences that were not achievable in the past. These products include the Intel Play QX3 Computer Microscope, the Me2Cam with Fun Fair, and the Computer Sound Morpher. A common feature among these toys is that users interact with them using a combination of visual, audible, and tactile input and output methods. This presentation will provide an overview of the interaction design of these products and discuss the unique challenges faced by designers and engineers in creating experiences for novice computer users, particularly young children.
4. Another option to the traditional keyboard
We can find familiarity and functionality in things that we can identify. The appearance of many of our favorite things conveys their purpose and indicates their worth as they age. As technologists, we are currently in a position to envision new possibilities.
Communication between computing objects and humans in our environment is based on our physical presence, emotions, and actions. The use of keyboards and mice as computer interfaces will decrease considerably, giving way to systems that comprehend our requirements and necessitate less direct communication. The increasing capability and prevalence of sensors allow for the monitoring of our activities and movements. These sensors will be able to identify when we enter a room, sit down, or lie down.
There is a widespread infrastructure that monitors the act of pumping iron and other forms of exercise.
5. An improved future scenario
Current interfaces lack the ability to determine if the information they present is understood by humans.
New computer vision techniques have revolutionized our perception of objects. They have led to the creation of "Face-responsive Displays"
and "Perceptive Environments" that can detect and respond to users who are observing them. Through the use of stereo-vision techniques, we can accurately identify, track, and monitor users in real time. This information can also improve spoken language interfaces by capturing acoustic data from a visually localized source. Ultimately, these advancements allow environments to become more aware of the interactions happening within them.
It is important to consider both the number of people present and the type of activity when deciding on suitable display or messaging modalities for the current situation.
Our research findings will help enhance the interaction between computers and human users, making it more seamless and intuitive.
Devices that are equipped with blue eye technology
Devices
POD-Technology, which is employed in automobiles, is being discussed.
There is a robot called PONG.
SECURE PAD - A digital identification badge
Generic control rooms
The system can be used in any working environment that requires continuous attention from the operator,
Power station
Captain bridge
Flight control centers
Operating theatres are specifically attended by anesthesiologists.
During the 1990s, significant advancements were made in interface design to improve interactions between humans and machines. The introduction of BLUE EYE technology revolutionized life by providing a more convenient and simplified experience.
Delicate and user-friendly facilities in computing devices may soon extend to ordinary household devices like televisions, refrigerators, and ovens. These appliances could
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