Blue Eye Technology Essay Example
Blue Eye Technology Essay Example

Blue Eye Technology Essay Example

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  • Pages: 5 (1156 words)
  • Published: March 25, 2017
  • Type: Research Paper
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In this imagined world, humans and computers interact with each other. You find yourself sitting in front of a personal computer that has the ability to listen, talk, or even scream loudly.

This technology has the capability to collect information about individuals and engage with them using advanced techniques such as facial recognition and speech recognition. Additionally, it is able to perceive emotions with a simple mouse click. It authenticates your identity, detects your presence, and initiates interaction. For instance, you can request the computer to call your friend at his workplace.

The Blue Eyes research project is currently being implemented by the User Systems Ergonomic Research Group (User) at the center. This project aims to integrate perceptual abilities into computers through non-obtrusive sensing technology, such as video cameras and microphones. By using these technologies,

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computers are able to identify and observe user actions. For example, as you walk by the computer screen, the camera would immediately detect your presence and automatically turn on room lights, the television, or the radio. Additionally, it would display your favorite Internet website. In addition to teaching computers how to sense and perceive user actions, this project also involves programming computers to recognize and respond to different emotions, such as depression, ecstasy, boredom, amusement, or anxiety.

Computers can autonomously entertain their "master" by playing a comical Flash animation if they perceive a sad expression on their face. Alternatively, sound capabilities can be incorporated, allowing the computer to "speak" to its user regarding the current task or acknowledge a command with a respectful "yes, sir." In such scenarios, the computer gathers crucial data such as the user's gaze, verbal and non-verbal communication

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and the evident emotions detected through the manipulation of the pointing device. These cues are analyzed to ascertain the user's physical, emotional, or informational condition, which can subsequently enhance productivity. This can be achieved by carrying out anticipated actions or providing pertinent information.

The evaluation of the human cognition mechanism is now the focus. It relies on the capacity to perceive, interpret, and integrate audio-visuals and censorship information. If extraordinary perceptual abilities were bestowed upon computers, they could function as intimate partners alongside humans. Current research aims to enhance computer capabilities to enable interaction similar to that of humans, encompassing recognition of human presence, conversational abilities, and even the ability to infer emotions.

The Blue Eyes technology is focused on developing computational machines that possess perceptual and sensory abilities similar to humans. Through the use of non-intrusive sensing methods, employing advanced video cameras and microphones, it can identify users' actions by utilizing sensory capabilities. This technology enables machines to comprehend user preferences, determine their gaze direction, and even recognize their physical and emotional states. Traditionally, emotions have been excluded from scientific tools, as scientists express emotions without any means to sense and respond to them. This research aims to equip computers with the capacity to effectively perceive, recognize, and respond to human emotional communication, especially regarding affective states like frustration, confusion, interest, distress, anger, and joy.

The text discusses two main themes, namely sensing-self-report and concurrent expression. It presents examples of systems that allow users to communicate their emotions to computers and, thereby, to other people. Additionally, the text mentions the development of a system that responds to user frustration in a helpful manner. The applications of this

research to interface design, wearable computing, entertainment, and education are explored. The text also briefly addresses some potential ethical concerns and suggests ways to address them. It concludes by stating that not all computers need to possess emotions or the ability to mimic them.

Some machines are useful as rigid tools, and it is acceptable to maintain them in that state. However, there are situations where human-computer interaction could benefit from the computer adjusting to the user. In these situations, emotional information is important for communicating when, where, how, and how significant it is to adapt. Reeves and Nass' research at Stanford University indicates that the interaction between humans and machines is primarily natural and social. This suggests that factors crucial in human-human interaction are also vital in human-computer interaction.
In human-human interaction, there is a belief that abilities related to "emotional intelligence" hold greater importance than traditional mathematical and verbal skills typically associated with intelligence. These abilities include being able to perceive and appropriately respond to another person's emotions. The significance of these skills compared to other skills depends on the user's situation and objectives. However, it is evident that these skills are essential in human-human interaction. When they are absent, interaction tends to be perceived as frustrating and lacking intelligence.

The current limitations of computer input devices, like keyboards and mice, restrict their capabilities. It is important to broaden interfaces beyond just the screen, which acts as the medium between the user and computer outcomes. Additionally, auxiliary devices should be considered. Computer interfaces can be seen as a 'peer' that actively responds to user input, reflecting their emotions and intentions to better comprehend their true desires.

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representation of 'emotions' in computers relies on three key aspects - automatic signals, facial expressions, and behavioral manifestations. Studies have shown that in human communication, body language including gestures, touch, and other signs also play a vital role in conveying feelings and emotions, besides facial expressions. However, one limitation of desktop PCs is their inability to simulate touch. Humans excel at interpreting facial expressions and tones of voice to make accurate judgments about others' internal states. The debate on anthropomorphism arises - should we employ this human expertise in computer interface design, even though attributing human characteristics to machines can create unrealistic expectations about their abilities? By showing a human face, we inevitably expect the machines to possess human-like capabilities that they may not possess. Nonetheless, faces have proven to effectively represent a broad range of internal states in different forms of media. With careful design, emotional expression through facial cues and sounds can potentially communicate diverse information to computer users.

As technology advances, systems are becoming more capable of engaging in emotional communication with users. This increased capability necessitates the development of sophisticated sensors that can express emotions effectively. These sensors, whether tactile or otherwise, play a crucial role in computing systems by providing information about the wearer's physical state or behavior. They have the ability to continuously gather data without interrupting the user. While this discussion primarily focuses on describing physiological sensors, there are various other types of sensors currently in development that could potentially be useful in recognizing emotional cues. The development of (tactile) sensors that can receive human feelings as input has been progressing steadily over the last few decades. This is

because the human brain communicates emotions through electrical signals, which can be picked up by sensitive equipment and devices.

This is a succinct list of current technology options that have the potential to be enhanced as input devices for collecting user emotional information.

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