IS 3003: Ch 10 E-Commerce
Builds on traditional commerce by adding the flexibility that networks and the Internet offer
Collaborating and communicating with business partners
Gathering business intelligence on customers and competitors
Providing customer service
Making software updates and patches available
Offering vendor support
Publishing and disseminating information
Clicks-and-mortar business (clicks-and-bricks)
Pure-play business (also called .com’s, clicks only, or virtual)
New “clicks-to-bricks” trend …..? Online business that builds a showroom to accompany the business.
“Showrooming” vs “Webrooming”
Showrooming is where you visit the store to research but purchase online, whereas webrooming is researching online and purchasing in the store.
Effect is a new “market space”
A marketplace extended beyond traditional
boundaries and removed from temporal,
geographic locations
Enhanced customer convenience
Reduced transaction costs- the costs of
participating in a market ….
Effect:
Commerce enabled across cultural and national
boundaries seamlessly and without modification.
Marketspace includes, potentially, billions of
consumers and millions of businesses
worldwide.
Effect:
Disparate computer systems easily communicate
with one another
Lower market entry costs – costs merchants
must pay to bring goods to market
Lower consumers’ search costs – effort required
for consumers to find suitable products
Effect:
Possible to deliver rich messages with text,
audio, and video simultaneously to large
numbers of people
Video, audio, and text marketing messages can
be integrated into single marketing message
and consumer experience
e-commerce can provide two way communication between merchant and consumer
Consumers engage in dialogs that dynamically
adjust the experience to the individual
Consumer becomes co-participant in process of
delivering goods to market
Greater cost transparency – the ability to find out the actual cost to the merchant
Effect:
New Internet social and business models enable
user content creation and distribution
Creation of a new “many-to-many” model of
mass communications (and potential marketing)
Reduce Search costs
Reduce Transaction costs
Reduce Menu costs
Enable Price discrimination
Enable Dynamic pricing
More use of Disintermediation
The Benefits of Disintermediation to the Consumer –
Cost of producing first unit almost entire cost of product: marginal cost of producing 2nd unit is about zero
Costs of delivery over the Internet very low
Marketing costs remain the same
Industries with digital goods are undergoing revolutionary changes (publishers, record labels, etc.)
Business-to-consumer (B2C)
Consumer-to-consumer (C2C)
Business-to-business (B2B)
Government-to-citizen (G2C)
Government-to-Business (G2B)
Government-to-Government (G2G)
Mobile commerce (m-commerce)
May involve disintermediation
Common B2C e-commerce models include:
E-shop (e-tailer, e-store, on-line store) – an on-
line version of a retail store
E-mall – consists of a number of e-shops; serves
as a gateway (portal) through which a consumer
can access multiple e-shops
What about companies like Priceline.com?
These types of B2C relationships utilize different pricing mechanisms:
Reverse-pricing: consumer specifies the price
he/she is willing to pay, the company can accept
or reject it
Online classified ads:
Craigslist.org
Pricing model: Menu-driven pricing
Online auction sites:
eBay.com
Pricing model: Forward auction – Sellers use the
site as a selling channel to many buyers and the
highest bid wins
Fastest growing segment of e-commerce
B2B transactions tend to be more complex and have high security needs
Uses:
Purchase orders, invoices, inventory status,
shipping logistics, business contracts, and other
operations
Reduces delivery time, inventory levels, prices
Facilitates information sharing
B2Bs utilize:
Intranets, Extranets, Virtual private networks
(VPNs) – already covered
Electronic data interchange (EDI)
Private industrial networks (private exchanges)
Net marketplaces
Exchanges
Major industries have EDI standards that define structure and information fields of electronic documents for that industry.
However, more companies increasingly moving away from private networks to the Internet for linking to other firms.
E.g., procurement: businesses can now use
Internet to locate most low-cost supplier, search
online catalogs of supplier products, negotiate
with suppliers, place orders, and so on
Owned by firm (buyer)
Supports product design and development, marketing, production scheduling and inventory management, unstructured communication (graphics and e-mail)
Firm may post needs and invite sellers to bid on announced products or requests for quotation (RFQs)
Pricing Model: Reverse auction – vendors provide quotes (bid) to firm (buyer) on price they will sell for – buyer selects the vendor with the lowest bid or quote
Industry-owned or owned by independent intermediary
Generate revenue from transaction fees, other services
Use prices established through negotiation, auction, RFQs, or fixed prices
May be vertical marketplaces for specific industries or horizontal marketplaces for goods and services that are used across a variety of industries
Government-to-business (G2B)
Government-to-government (G2G)
Renew driver’s licenses, passports, visas,
Medicare Medicaid benefits, social security,
food stamps, public service announcements
Consumer initiated transactions with government
Elections/voting, census/demographic
information, file/pay taxes
Information about regulations, licenses;
import/export/tariff information; forms
Business initiated transactions to government
Filing information with SEC/EEO/IRS, paying
taxes/fees
Governments exchanging information –
State – state budget information, education, Medicaid programs, statewide criminal records, transportation
National – Medicare programs, Social Security, transportation, national crime records, disaster assistance
International – international trade agreements, treaties, immigration information, international arms and terrorist information
Wireless advertising
Banking and financial services
Games and entertainment
Service provider – sells services (not tangible products) on-line
Content provider – provides digital content such as news, music, other types of intellectual property
Portal – provides initial entry point to the web along with specialized content and other services
Market creator – create a digital environment where buyers and sellers can meet, display products, search for products, and establish prices
Community provider (social networks and web sites) – provides an on-line meeting place where people with similar interests can communicate and find useful information
Subscription – charge a subscription fee for access to material or charge for a “membership”
Free/Fremium – offer basic services or content for free, but charge a premium for advanced or special features
Transaction fee (sometimes called brokerage) – the company receives a fee for executing a transaction
Affiliate – receive a referral fee or % of the sale/revenue when they refer a visitor to another site
Banner ads – a box running across a web page
with an advertisement and link to a company’s
web site
Pop-up ad – a small web page or box
containing an ad that appears over the page you
are viewing
Pop-under ad – a form of pop-up ad that users
do not see until they close the current web
screen
Spot leasing – a space on a web site or search
engine that is leased for a specific amount of
time to show an ad to anyone who visits that
page
Sponsored links – links that appear at the top or
side of search engine results that are paid for by
a company
Viral marketing – a technique that induces users
or web sites to pass on a marketing message; a
word-of-mouth type of advertising
Mapping of all significant online relationships
An effort to provide fewer, more relevant, and trustworthy search results based on a person’s network of social contacts – the purchases of one person influences other people’s interests and purchases
An environment where consumers ask their friends for advice on purchases of products, services, and content
Seeks to leverage individuals’ influence over others in their digital social graph
The target is a social network of people sharing interests and advice
On-line communities are ideal venues to employ viral marketing techniques – a technique that induces web sites or users to pass on a marketing message
A way for individuals to pool their money
through the Internet to support other’s artistic,
educational, and business efforts as well as
charities and disaster relief
Several models – Equity-based, lending-based,
reward-based, donation-based
Payment cards: credit, debit, charge, or smart
cards
E-cash
E-check
E-wallet (digital wallet)
Financial Cybermediary – an Internet-based
company that facilitates payments over the
Internet (ex. PayPal)
Micropayments – provide content providers with
a cost-effective method for processing high
volumes of very small monetary transaction
Better relationships with suppliers, customers, business partners
Price transparency – all can trade at same price
Round the clock 24/7/365
Global operations
More information on potential customers
Increasing customer involvement/feedback
Improving customer service
Increasing flexibility and ease of shopping
Increasing the number of customers
Increasing opportunities for collaboration with business partners
Increasing return on investment because inventory needs are reduced
Offering personalized services and product customization
Reducing administrative and transaction costs
Accessibility
Acceptance
Security issues
Potential Liability Issues
Taxation rules
Google Apps, Photobucket.com, and Dropbox are all examples of which e-commerce business model?
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