Game Maker Vocabulary – Flashcards

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Where you place game objects to create a scene.
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Room
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When a 2D image is used in a game.
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Sprite
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Can receive programming. Can be placed inside a room while a sprite cannot.
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Object
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Exact copy, it inherits the properties of the parent object.
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Instance
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Programmed to move around the screen.
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Animated
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An object that does not move, it just sits in the same place during the gameplay.
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Static
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Describes what must exist.
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Condition Event
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Describes what occurs if the condition event is met.
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Action Event
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Can be added as background music or as a part of an action.
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Sounds
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Small pieces of sound used in programming.
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Sound effects
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...
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2D
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A long sound file.
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Music
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A short sound file, and may be as short as less than one second.
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Sample
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Each item in the programming is a container, called an object, that can interact with other objects.
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Object oriented
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Written language that a computer can understand.
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Programming language
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The process a programmer uses to record the words and symbols that the computer can understand.
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Coding
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The process of changing computer codes, scripts, and other programming into a file that can run on a computer.
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Compiling
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How the user connects to the interface.
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User Interface
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