Situational Archetypes – Flashcards

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SITUATION ARCHETYPES
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archetypes that define the overall plot of a story
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The Quest
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the ultimate goal of the main character; search for someone or something which, when found and brought back, will restore the world
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The Task
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a step to complete the quest; one of the challenges the main character must face in order to complete his quest
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The Initiation
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takes the form of a transition into adult life; adolescent comes into his or her maturity with a new awareness, and faces problems with a new sense of hope
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The Journey
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hero is in search of some truth or information; main character descends into a real or psychological hell and is forced to discover the blackest truths, often concerning his own faults; must accept personal responsibility
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The Fall
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a descent from a higher to a lower state of being; involves a loss of innocence; often accompanied by the expulsion from a kind of paradise as a penalty for disobedience and moral transgression
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Death and Rebirth
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a parallel between cycle of nature and cycle of life; morning and springtime represent birth, youth, or rebirth; evening and winter suggest old age and death
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The Ritual
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actual ceremonies that the initiate experiences; rite of passage into adulthood
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The Unhealable Wound
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the hero or some other character has a wound, either physical or psychological that cannot be fully healed; often indicates a loss of innocence
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Good vs. Evil
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the battle between two primal forces
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Nature vs. the Mechanistic World
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nature is good, technology and society is evil
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