The Escapists- useful information
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Duct Tape
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One of the most useful items. Can be used to block cameras, tie up guards, and craft.
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Timber
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Can be stolen from woodshop job as well as being found. Used to make tool handles, weapons, and timber braces.
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Jeep
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One line of defense for Jungle Compund and San Pancho. If it sees you, you get sent to solitary.
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Inmates
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NPCs in the game. They can ask favors, sell items, and carry items.
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Guards
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NPCs in the game. They will beat you up if you to bad things, do cell shakedowns, and can send you to solitary.
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Fake vent cover
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Crafted with 2 paper mache. Used to cover holes in vents. COVER THE HOLE OR ELSE SOLITARY!
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Makeshift Raft
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BASE: 2 Balsa wood, rope SAIL: Timber, bed sheet RAFT:Base, sail, rope REQUIRED TO ESCAPE HMP-IRONGATE!!!!!!!!!!!!
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Multitool
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Crafted with Sturdy pickaxe, sturdy shovel, duct tape. 5/5 digging and chipping, uses one durability each time.
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Shovels
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Craft: tool handle, duct tape, sheet of metal for flimsy. Add duct tape and metal for lightweight, and duct tape and metal to that for sturdy.
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Pickaxes
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Craft: tool handle crowbar, duct tape for flimsy. Upgrade with timber and duct tape.
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Tower Guards
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They are the last line of defense. They shoot at the player if outside and doing naughty things, or if in restricted areas.
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Center Perks
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The first prison. Very low security. Can be escaped with keys(or just chipping walls) and cutters(or other cutting tools).
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Stalag Flucht
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Second prison. Pretty easy. Can be escaped with red key and cutters. Make sure the generator is off!
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Shankton State Pen.
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Third Prison. Normal security. Can be escaped by chipping behind cell and getting to ladder, going up second ladder(guarded by orange utility key), descending off roof by some type of rope, and digging under wall.
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Jungle Compound
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Fourth Prison. Somewhat hard. Can be escaped by digging under camera in solitary cell, getting to guards quarters north of map, going far south, and giving SIGNED ID papers to Checkpoint charlie. Note that you need exotic feather and jar of ink to sign the unsigned papers.
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San Pancho
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Fifth prison. Hard. Can be escaped by digging behind tailor's workshop to the electric fence, and disabling generator on roof above mess hall to cut the fence. Then dig to the reinforced concrete. Dig up at night, AVOID THE JEEP, and chip through the double wall.
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HMP-Irongate
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Sixth and final(in default game) prison. VERY hard. Escape by getting to the ladder in the vents, getting on to roof, and jumping off the pipe above the roll call area. Get out with red key. Get to small building with red key and prisoner stash. Go up to roof and walk across pipe and cut the fence. Go past wall with a grappling hook, and walk to the dock. The prison is an island, and the prisoners cannot swim,so you need the makeshift raft to escape! I MEAN IT!