Principal Areas for Computer Use Essay Example
Principal Areas for Computer Use Essay Example

Principal Areas for Computer Use Essay Example

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  • Pages: 3 (555 words)
  • Published: March 22, 2017
  • Type: Essay
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Principal Areas for Computer Use

1. Education

2. Graphics

3. Retailing

4. Energy

5. law enforcement

6. Transportation

7. Money

Education

To be able to put the computer in an adequate perspective in education or in individual or social life it is necessary to understand very well what it is. We think its main characteristic is that it is an abstract, and not concrete machine (power lathe or a bicycle): it acts in a virtual space, the space of the thoughts we may insert into the machine. So any use of it forces some abstract thinking.To be able to consider computers in education it is absolutely necessary to have a model of the development of each child and teenager. We have based our considerations on the model established by Rudolf Steiner. According to this model, only at high school age is the child prepared to exercise pure abstract, formal, logic-symbolic thinking; before then it damages her he

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althy and balanced development.

Graphics

The development of computer graphics, has made computers easier to interact with, and better for understanding and interpreting many types of data.Developments in computer graphics have had a profound impact on many types of media and have revolutionized animation, movies and the video game industry. Computer Gaphics refers to several different things the representation and manipulation of image data by a computer the various technologies used to create and manipulate images the images so produced, and the sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content, see study of computer graphics

Image Types

2D computer graphics 2D computer graphics are the computer-based generation of digital images—mostly from two-dimensional models, such as 2D geometric models, text, and digital images, and by techniques specific

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to them. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc.

Pixel art

Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level.

Graphics in most old (or relatively limited) computer and video games, graphing calculator games, and many mobile phone games are mostly pixel art.

3D computer graphics

3D computer graphics in contrast to 2D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Computer animation Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs.

Law Enforcement

Computers can yield evidence of a wide range of criminal and other unlawful activities; criminals engaged in network-based crimes are not the only ones who store information on computers!Many criminals engaged in murder, kidnapping, sexual assault, extortion, drug dealing, auto theft, espionage and terrorism, gun dealing, robbery/burglary, gambling, economic crimes, confidence games, and criminal hacking (e. g. , Web defacements and theft of computer files) maintain files with incriminating evidence on their computer. Sometimes the information on the computer is key to identifying a suspect and sometimes the computer yields the most damning evidence.

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