Consumer Learning and Memory – Flashcards

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Learning
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Process by which changes occur in the content or organization of a persons long-term memory
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Learning Qualifications
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- Not Directly Observable - Govern the sources of behavioral changes - Effects of learning are relatively long-term. - Covert activities (such as shopping) and cognitive processes (such as problem solving and information process)
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Range of learning Situation
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- Low-Involvement Learning - High-Involvement Learng
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Low-Involvement
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A case where individuals are less motivated to attend to and process material to be learned
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High-Involvement
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Case where individuals are motivated to process information to be learned
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Learning Theories
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Two Schools of thought: - Behavioral Associations Theories - Cognitive - Organizational Theories
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Three Theories Apply (Marketers to simulate or change consumer Behavior)
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1. Classical Conditioning (Behavioral Association Theories) 2. Operant Conditioning (Behavioral Association Theories) 3. Cognitive Learning
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Cognitive Learning
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Addresses the mental processes by which people acquire knowledge and form concepts
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Classical Condition
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View that learning involves linking a conditioned stimulus and unconditioned stimulus: - Driven by Stimulus - Repetitive Responses to Contiguous Stimuli - Stimulus Substitution
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Classical Conditioning / the Formation of Associations
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Traditional interpretation of classical conditioning views learning as forming connections or associations between environmental events.
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Learning Principles Under the Classical Conditioning Model
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For connections to be formed under classical conditioning, four conditions must prevail - Reptition, Contiguity, Contingency, Congruity
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Reptition
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The frequency of pairing a CS with an US. More often the CS and US are coupled, the more quickly learning occurs
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Contiguity
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Spacial or Temporal nearness of objects. Learning occur more quickly when the CS is presented close to you.
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Contingency
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Notion that the conditioned stimulus should precede the unconditioned stimulus
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Congruity
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Relatedness of sequentially presented informational cues.
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Operant Conditioning Operant (instrumental) Conditioning
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- View that learning is driven by the positive or negative consequences of behavior: - Learning Occur through trail and error - Involves Response Substitution - Ignore mental processes such as perception, thinking, and reasoning (Same for Classical Condition)
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How Operant Conditioning Works
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Changing the Consequence: - Positive Reinforcement - Negative Reinforcement
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Positive Reinforcement
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Inducement to repeat a behavior to receive a pleasant consequences
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Negative Reinforcement
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Inducement to repeat a behavior in order to remove an adverse situation
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Reinforcement Scedules
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- Continuous - Intermittent
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Continuous Reforcement
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Rewards a desire behavior every time it occurs
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Intermittent Reinforcement
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Rewards a desire behavior only occasionally
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Practice Schedules
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- Massed (Concentrated) - Space (Distributed)
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Massed (Concentrated)
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Lengthy learning sessions scheduled over a brief time period: condenses a learning schedule into a brief time span to accelerate learning
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Spaced (Distributed)
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Brief learning sessions intermingled with rest periods scheduled over a lengthy time period: paces learning over a time interval to increase retention
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Challenges in Applying Operant Conditioning
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- Behavior Shaping - Ecological Design
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Behavior Shaping
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Process of breaking down complex behavior into a series of sample stages and reinforcing the learner at each step
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Ecological Design
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Planning of physical space and other facets of the environment to modify human behavior
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Applications of Conditioning Theories
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- Stimulus Generalization - Stimulus Discrimination
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Stimulus Genralization
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Tendency to assign commonality to similar stimuli: Once learners acquire a response to a particular stimulus: Negative or Positive it is an Halo Effect
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Stimulus Discrimination
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Tendency to distinguish between, and respond differently to, similar - but nonidentical - stimuli: Occur when when learners develop ability to distinguish between, and respond differently to, similar - but nonidentical - stimuli.
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Cognitive Learning
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- View that humans are goal - oriented, problem solvers and processors of information - Recognize the roles of Subjective Experience
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Subjective Experience
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Notion that humans synthesize beliefs and experiences to gain insight into new situations: Our Beliefs, Values, Attitudes, Expectations, Insight, Understanding, Meaning
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Neo-Pavlovian Conditioning
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View that reshapes traditional classical conditioning into a fully cognitive theory, Modern view of classical conditioning. - What is really conditioned is an evaluative response or attitude , and not overt behavior per se, rather than the word response
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Theories Marketers Employ
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- Classical - Operant Conditioning - Cognitive Learning
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Learning / Hemispheric Specialization of the Brain
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View that the left and right hemispheres of the brain process, organize, and encode information differently: Concept - Left Hemisphere - Right Hemisphere
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Left Hemishpere
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Area of the brain that specializes in analytical thinking, verbalization, and algebraic calculators
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Right Hemisphere
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Area of the brain that specializes in interpreting and recognizing visual patterns
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Four Learning Styles
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- Type 1 - Type 2 - Type 3 - Type 4
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Type 1
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Primarily interested in personal meaning. For such individuals, marketers need to create a reason to know.
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Type 2
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Primarily interested in the facts as they lead to conceptual understanding. Marketers need to give them facts that deepen their comprehension
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Type 3
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Primarily interested in how things work. Marketers need to let them try out a product or service
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Type 4
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Primarily interested in self-discovery. Marketers need to let them teach themselves and communicate the information they acquire to others
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Vicarious Learning (Learning in a Social Context)
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Behavior change due to observing other and the consequences of their actions: Occur as a result of observing the activity of others, called models, and the consequences of their behavior
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Learning Curve (Experience Effect)
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Notion that tasks become easier as the number of repetitions increases: - Habit and Brand Loyalty
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Brand Loyalty (Habit and Brand Loyalty)
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Consumers consistent purchase of a specific brand within a product category
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Inertia (Why do Consumers Develop Brand Loyalties?)
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Pattern of repeatedly buying a particular brand merely because it is familiar
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Brand Parity (Why do consumers Switch Brands?)
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Situation where many consumers come to believe that no significant differences exist among brands
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Four Purchasing Behaviors
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1. Reversion 2. Conversion 3. Vacillation 4. Experimentation
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Reversion
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Consumers switch back to their original brand
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Conversion
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Wherein consumers remain loyal to the new brand
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Vacilation
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Random switching between brands
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Experimentation
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Consumers engage in further systematic trial of other brand
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Mnemonic Devices (Memory and Retention)
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Auditory or visual aids that promote retention of material by identifying it with easily remembered symbols
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Structure of Memory
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- Sensory Memory (STM) - Short Memory - Long-term (LTM)
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Sensory Memory
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Incoming data undergo preliminary processing largely based on the physical qualities of a perceived object, such as size, color, and volume. Instantaneous processing of visual and auditory data data are referred to as iconic and echoic processing, respectively
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Short Term Memory
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Workbench for information-processing operations. Storage system in which an individual briefly holds a limited amount of information. Categorize, process, and hold information for a brief period.
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Encoding (STM)
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Process of employing symbols such as words or images to store a perceived idea
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Long-term Memory
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Information warehouse in which data are organized and extendedly. Retains information for a relatively longer span of time.
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Knowledge Structures (Structure of Memory)
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Formation of related bits of information.
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Information Retrieval
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Process of shifting through memory to activate previously stored information from LTM.
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How researchers Distinguish Information
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- Availability - Accessibility (In connection with Information Retrieval)
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Factors that Influence Information Accessibility for Retrieval Purpose
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1. Related learned Information (In case, that might be knowledge about Kellogg's and Post Cereals) 2. Self or Externally generated retrieval cues (Such as thoughts of a healthy breakfast or the mikey character) 3. Various encoding factors (Humorous or serious appeal)
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Extinction and Forgetting
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Both involve loss of responses, skills, or cognitive material that once was learned and entered into memory.
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Retroactive Interfernce
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Case where recent learning interferes with recall of previously learned material
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Misinformation Effect
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Case where false assertions taint a persons recall of what really occured
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Proactive Interfernce
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Case where prior learning interferes with recall of recently learned material
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