eSports notes Research Paper

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Thesis Statement
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Although videogames lack in physicality, eSports/competitive gaming should be viewed in just about the same way as tradition sports because gaming requires set skills and hand-eye coordination, the gamers get payed just as much, if not more, as the players, and gamers put just as much time and work into their craft as traditional sports players do.
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Alan Feuer (Sean Patrick Farrell's video)
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DQ \"I'd like to say a sport is something in which skill separates you from everybody else.\" (Alan Feuer)
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Alan Feuer (Sean Patrick Farrell's video)
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Paraphrasing People arguing over whether video games are a sport or not comes down to \"whether you think it's cool and whether you think it belongs in the cool kids club.\" It is actual competitive activity and it shouldn't matter if certain people agree it's a sport or not. (Alan Feuer)
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Alan Feuer (Sean Patrick Farrell's video)
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Summary/Fact The government recently gave a Visa into the country to a foreign gamer that is the same kind given to an athlete.
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Alan Feuer
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Summary There are some competitive gamers who get paid \"well into six figures\" and earn as much, if not more, as day-to-day athletes.
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Elliot Hewitt
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DQ/Paraphrasing For most people, eSports seem to have a positive and negative impact. \"On one hand, [eSports] provide a competitive environment for people to strive for without the constraints of their physical form,\" but people also question if competitive gaming should be \"treated on the same level as real sports with their lack of physicality.\" (Hewitt 81)
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Elliot Hewitt
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Paraphrasing Now, new games are created with the intention of being used for competitive play. Games such as StarCraft II and League of Legends are highly popular games that have provided a large profit into eSports. (Hewitt 81)
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Elliot Hewitt
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DQ/Paraphrasing Athletic sports and eSports actually have many common characteristics that tie them together. \"They both provide heated entertainment to the audience viewing the sport, as they are both competitive environments that provide displays of skill and prowess and are designed in a very similar way,\" the main difference between the two goes back to the fact that videogames lack in physicality. (Hewitt 81)
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Elliot Hewitt
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Summary There is a group of people, mainly adults and parents, who are concerned about supporting the acceptance of eSports because they feel like they'd be supporting a lifestyle without fitness.
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Elliot Hewitt
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Summary For now, real sports are a lot more popular than eSports, but this is most likely due to how long they have been around to gain an audience. ESports are more new and don't appeal to all generations yet, but they are growing quickly so they have the potential to gain the same fame as real sports.
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Elliot Hewitt
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Paraphrase Currently, there is a problem in South Korea with students leaving school to try and start training to become a professional eSports player. The major problem with this is that becoming a professional gamer is a hit-or-miss; they aren't guaranteed to be successful.
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Elliot Hewitt
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DQ/Paraphrasing ESports will soon enough become more popular in the media and will also \"open new opportunities for the disabled and competition that isn't restricted by physicality but still requires years of training.\" (Hewitt 82)
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Yoshita Sengupta
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DQ/Paraphrasing Sengupta says that the \"parents screaming that [their children] should focus on studies since playing video games will not get them anywhere\" should change their opinion about gaming because of how serious of a business it has become, worth $70 billion globally.
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Yoshita Sengupta
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Paraphrasing The reason eSports may not be as popular as they could be is because nobody had the patience to develop it. \"Everyone made a quick buck\" and never took it any farther than that. (Sengupta)
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Yoshita Sengupta
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Summary ESports should even be considered as an Olympic sport according to some people's opinions because gaming includes everyone, even those with disabilities, and they also require mental agility, like professional athletes. Also, both sports and eSports involve a vast amount of team cooperation.
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Yoshita Sengupta
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Summary Back in 2013, there was already an online petition with more than 92,000 signatures from people from 210 different countries who all are vouching for eSports to become an Olympic event.
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Yoshita Sengupta
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DQ/Paraphrasing Industry experts are positive that eSports will one day make its way up to become an olympic event. \"They say, 20 years ago, no one would have bet that BMX (bicycle motorcross) would be an Olympic sport. But it made its Olympic debut in 2008.\"
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Furigay Jane
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DQ \"By engaging with the video game industry, Special Olympics will have an innovative opportunity to further its message of inclusion, diversity, and empowerment by promoting unified play with athletes, eradicating stereotypes, and putting a stop to bullying.\" (Jane)
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Furigay Jane
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Summary If eSports are made into an Olympic sport, then the disabled will have a chance to compete against the non-disabled and prive themselves to the world that they are capable of anything that everyone else is capable of.
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Furigay Jane
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DQ \"We are passionate about creating a world of inclusion and acceptance for all people and this involves breaking down barriers across industries and within our communities.\" (Jane) ESports aren't just for the lazy, sometimes they're the only option to be active.
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Michael G. Wagner
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DQ/Paraphrasing The study of eSports compared to real sports goes beyond the common argument of \"training of a proper hand-eye coordination,\" but can \"borrow academic approaches from traditional sports\" and apply them to eSports. (Wagner 4)
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Michael G. Wagner
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DQ \"The potential of this approach lies on the fact that it does not only look at eSports as a phenomenon that deserves to be investigated purely for its influences on society and culture, for example by studying how a fastpaced FPS game such as Counter-Strike influences the use of communication and language of its players .\" (Wagner 4)
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Michael G. Wagner
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Summary ESports provides an environment of language diversity and teamwork. These fast-paced games require a great deal of thinking and collaboration in order to create a strategy with your teammates in order for you to win.
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Michael G. Wagner
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DQ \"eSports training optimizes human skills for maximum performance within a fixed software environment. Main focus is thereby given the way team players communicate and interact in the execution of collaborative tasks. \" (Wagner)
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Michael G. Wagner
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Summary Kids today have already gotten experience using technology to communicate with eachother, whereas the older individuals may not have as much experience with this. This creates a widening \"social-technological generation gap\" between our adults and our youth.
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Michael G. Wagner
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Paraphrasing An important issue with getting eSports to be accepted is \"integrating older generations into technological progress.\" They will then be able to allow their children to practice in the field of professional gaming and the industry can then grow. (Wagner 4)
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