EpicMafia Roles, Village – Flashcards

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Villager
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Wins if all Mafia are dead. Sided with the village.
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Doctor
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Visits one person every night. That person will be protected from dying that night. Sided with the village.
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Nurse
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Visits one person every night. That person will be protected from dying that night. That person will be role blocked. Sided with the village.
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Bodyguard
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Visits one person every night. If somebody tries to kill that person... 50% chance the bodyguard will kill the attacker. 50% chance the bodyguard will die in place of the target. Sided with the village.
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Cop
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Visits one person every night. Receives a report on that person. Sided with the village.
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Insane Cop
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Visits one person every night. Receives a report on that person. Guilty reports will appear innocent. Innocent reports will appear guilty. Upon death, will appear to be normal cop. Sided with the village.
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Paranoid Cop
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Visits one person every night. Everyone will always appear guilty. Upon death, will appear to be normal cop. Sided with the village.
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Naive Cop
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Visits one person every night. Everyone will always appear innocent. Upon death, will appear to be normal cop. Sided with the village.
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Watcher
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Chooses one person every night. Will know who visited that person that night. Sided with the village.
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Tracker
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Visits one person every night. Will know who that person visited that night. Sided with the village.
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Detective
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Visits one person every night. Receives a report with the role of that person. Sided with the village.
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Snoop
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Visits one person every night. Discovers what items they have at the start of day phase. Can see Mason and Cultist robes. Can see Miller, Insane, Paranoid, and Naive suits. Can see Sheriff, Deputy, and Sniper guns. Sided with the village.
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Journalist
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Visits one person every night. Any system messages that person receives are given to the Journalist as well. Sided with the village.
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Mortician
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Visits one dead player every night. Learns the role of that player. Sided with the village.
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Vigilante
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Visits one person every night. Kills that person. If visiting the same person as mafia, the Vigilante dies. If shot by the mafia, Vigilante fails to kill. Sided with the village.
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Sheriff
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Carries one gun that can be shot during the day. Gun cannot be stolen. Identity will be revealed when the gun is shot. Sided with the village.
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Deputy
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Carries one gun that can be shot during the day. Gun cannot be stolen. Identity will not be revealed when the gun is shot. Sided with the village.
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Town Drunk
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Visits one person every night. Any role that visits will be role blocked. Sided with the village.
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Miller
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Appears villager to self. When investigated by cop, will appear to be guilty. When lynched, appears to be mafia. When killed, appears to be miller. Sided with the village.
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Leader
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If ever killed, votes will be anonymous for a day. Sided with the village.
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Bulletproof
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Has a bulletproof vest. The vest allows the Bulletproof to survive one shot. Sided with the village.
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Bomb
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Anyone who kills him/her will be blown up. Will not explode if lynched. Sided with the village.
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Granny
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Will kill anyone who visits her during the night. Cannot die during the night or be killed by a gun during the day. Sided with the village.
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Hunter
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Shoots one person if ever lynched. Sided with the village.
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Governor
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The governor can override a lynch once during a game. Sided with the village.
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Agent
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Can send anonymous messages to any role not aligned with village. Sided with the village.
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Town Crier
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Can send anonymous messages that appears at day meeting. Writing in anonymous mode won't trigger the bubble. Sided with the village.
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Mason
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Visits one person to recruit every night. If recruiting villager, villager becomes mason. If recruiting mafia or killer, all masons die. If recruiting cultist, cultist dies. Sided with the village.
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Shrink
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Visits one person every night. That person cannot be converted that night. Can choose to target self. Converts killer to villager. Sided with the village.
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Samurai
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Will kill anyone who tries to convert him at night. Can only kill 2 people. Cannot be converted. Sided with the village.
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Jailer
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If no lynching, chooses one target at the end of the day. The target will be visited by the Jailer and jailed at night. The target will be immune to night actions (except driving). The target cannot do any action except write a will. The Jailer and the target can converse at night. The Jailer's identity is not revealed to the target. The Jailer can choose to kill the jailed person. Counts as a visit which can be role blocked. Sided with the village.
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Priest
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Learns what roles visited him during the night. Werewolves who visit are exorcised and die. If were to be killed has 50% chance of... ... Changes mafia to Traitors ... Changes village sided killers to Villagers. ... Changes third party to Survivors. Sided with the village.
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Monk
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-Third Party -Can save one person each night.* -That person is also unlynchable the next day.* -Wins if he saves 2 people.* -Alternately, wins if no one dies for 2 day and nights. * *A save is earned by protecting a night kill, or if the chosen player is lynched. If the chosen player is lynched, he will not die and the day will just end.
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Judge
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His/her vote does not count if he/she does not hammer. Sided with the village.
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Gallis
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Appears as a villager to self. If lynched the gallis will not die If he has a minority vote on him when the lynch is finalized, Gallis will die. Sided with the village.
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Treestump
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Can choose to become a tree at night. Once a tree, cannot be killed or converted. Once a tree, cannot vote. Sided with the village.
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Virgin
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If lynched, no one can die that next night. Becomes a Villager if visited by Hooker.
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Oracle
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Chooses one person every night. When the oracle dies, the role of the last person chosen will be revealed to all. Sided with the village.
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Enchantress
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Visits one person once per game. Gives that player a crystal ball. Whoever has a crystal ball can choose a person each night. When the holder of the crystal ball dies, the role of the last person chosen will be revealed to all. Sided with the village.
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Dreamer
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Will have a dream each night. The dream can tell a tale of 3 people, at least one of whom is mafia. Alternatively, the dream can tell a tale of one person, who will be innocent. Does not dream if visited at night. Sided with the village.
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Lightkeeper
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If killed, town will be engulfed in darkness during next day. Players cannot see who is talking. Players cannot see who voted whom. Sided with the village.
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Gunsmith
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Visits one person every night. That person receives a gun. People who receive guns can shoot someone during the day. People who shoot the guns have a 50% chance of staying anonymous. Sided with the village.
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Santa
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Visits one player every night. Will learn if they are "naughty" or "nice". Will not receive a report if visited. Visits a second player every night. That person will receive a present of Santa's choice.
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Blacksmith
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Visits one person every night. That person receives a vest. The vest allows the person to survive one shot. Sided with the village.
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Baker
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Visits two people every night. Those two people receive bread. Every person starts the game with three pieces of bread. If all bakers die, the town goes into famine. During a famine, every person eats a bread every day or night phase. During a famine, people die when they run out of bread. Sided with the village.
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Mimic
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Chooses one person at night only once per game. If the Mimic chooses a town, it steals their role and turns them into a Villager. If the Mimic chooses a mafia, he becomes a Villager himself. If the Mimic chooses a 3rd party role, he becomes an Amnesiac. Mimic can steal the Godfather's role. Sided with the village.
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Turncoat
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If mafia tries to kill him/her, he/she will turn into a traitor. Sided with the village.
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