Where you place game objects to create a scene.
When a 2D image is used in a game.
Can receive programming. Can be placed inside a room while a sprite cannot.
Exact copy, it inherits the properties of the parent object.
Programmed to move around the screen.
An object that does not move, it just sits in the same place during the gameplay.
Describes what must exist.
Describes what occurs if the condition event is met.
Can be added as background music or as a part of an action.
Small pieces of sound used in programming.
A long sound file.
A short sound file, and may be as short as less than one second.
Each item in the programming is a container, called an object, that can interact with other objects.
Written language that a computer can understand.
The process a programmer uses to record the words and symbols that the computer can understand.
The process of changing computer codes, scripts, and other programming into a file that can run on a computer.
How the user connects to the interface.