Game Maker Vocabulary

Room
Where you place game objects to create a scene.

Sprite
When a 2D image is used in a game.

Object
Can receive programming. Can be placed inside a room while a sprite cannot.

Instance
Exact copy, it inherits the properties of the parent object.

Animated
Programmed to move around the screen.

Static
An object that does not move, it just sits in the same place during the gameplay.

Condition Event
Describes what must exist.

Action Event
Describes what occurs if the condition event is met.

Sounds
Can be added as background music or as a part of an action.

Sound effects
Small pieces of sound used in programming.

2D

Music
A long sound file.

Sample
A short sound file, and may be as short as less than one second.

Object oriented
Each item in the programming is a container, called an object, that can interact with other objects.

Programming language
Written language that a computer can understand.

Coding
The process a programmer uses to record the words and symbols that the computer can understand.

Compiling
The process of changing computer codes, scripts, and other programming into a file that can run on a computer.

User Interface
How the user connects to the interface.

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