Essay on Consoles

History of Computer Games

Several knobs allowed for adjusting the curve and speed of the moving point representing the missile. Because graphics could not be drawn electronically at the time, small targets drawn on a simple overlay were placed on the CRT by the builder of this game. It is believed to be the earliest system specifically designed for […]

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Arcade’s impact on American society

They are still commonly visited In the American youth, but It Is a dying Industry. Arcades have sparked the gaming industry and without them we would not have any ASS or Shoebox or any game console. There would be no “gamers” or “try-hard”. With computer game industry moving slow it was time for something new. […]

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Different Types of Computer Games

Different Types of Computer Games Genres Role-playing Games (RPG): These type of games immerse players in a fictional setting wherein they control a character and must advance through the game through social interaction with non- playable characters (Naps), decision making that can change the outcome of the game and player advancement such as skill trees […]

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Computer Game Article

Participants in this study would be used from Northeast High School, in Philadelphia, Pennsylvania. There would be 850 eleventh grade student volunteers. Participants would also be between the ages of 15-17 years of age, with a variety of ethnic backgrounds, including Caucasian, African American, Latin American, and Aslant American. The participants in this grade will […]

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sony ps4 review

The PlayStation 4 is the most powerful games console on the planet. With more graphical power than the Xbox One, 32 times more system memory than the PS3 and a firm focus on pure gaming experiences rather than media mojo, it has established itself as the next-gen console to beat. It’s a games console built […]

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Nintendo Case Study

Several factors accounted for Nintendo’s success in the home video game business where other companies such as Atari had failed. These can be categorized into their approach to the open market, their established presence due to previous triumphs, their focus on technology, research & development, their powerful marketing strategy, and finally their overpowering licensing & […]

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Electronic Arts Strategic Management

Electronic Arts (EA) Currently Electronic Arts (EA) is the leading game developer, publisher and marketer. It developed games for various devices, such as consoles (Sony PS, Microsoft Xbox and Nintendo Wii), wireless phones and handheld devices (Nintendo’s Game Boy and Sony PSP), personal computers and Websites. Its goal is to become the biggest and best […]

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Compare Contrast Pc and Console Gaming

The gaming industry has evolved tremendously over the past 20 years. Most of us can think back to the first video games we played and how astonished we were at what great graphics or unique control schemes they offered. It’s strange to look at how far they have come since then. One of the biggest […]

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Xbox 360 vs Ps3

Comparison and Contrast Ps3 vs. Xbox 360 Video game consoles have been in production since the early 1970’s, yet they were not very popular until Nintendo released the NES in the mid 1980’s. Among Nintendo stand many other popular video game producers, but two names stand taller than any other. Microsoft and Sony have been […]

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Sony Electronics

The name Sony came into being by the combination of two words, SONUS with SONNY. SONUS was the original Latin word for SONIC representing sound whereas SONNY reflects the small size or youthfulness. It was established in May 1946 by Tokyo Telecommunications Engineering Corporation with a simple purpose of researching and manufacturing of equipments of […]

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Five Forces Analysis of Video Game Console Industry

Threat of Substitutes: The main substitute for a video game console would be a personal computer. They can both be used for playing different types of video games and be used for entertainment. The threat of this substitute edging out video game consoles is very low, because they are not completely similar. If anything, video […]

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Nintendo – Case Study

1)Nintendo successfully recreated the home video game business following the Atari-era boom and bust. How did it do so? Offering the cheapest, faster version of the console to the market Rigorous control over supply and quality of video games (through licensing agreements where Nintendo had final cut) 2)How was Nintendo able to capture value from […]

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